godot/editor/plugins/tiles/tile_map_editor.h

392 lines
13 KiB
C++

/*************************************************************************/
/* tile_map_editor.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef TILE_MAP_EDITOR_H
#define TILE_MAP_EDITOR_H
#include "tile_atlas_view.h"
#include "core/os/thread.h"
#include "core/typedefs.h"
#include "editor/editor_node.h"
#include "scene/2d/tile_map.h"
#include "scene/gui/box_container.h"
#include "scene/gui/tab_bar.h"
class TileMapEditorPlugin : public Object {
public:
struct TabData {
Control *toolbar;
Control *panel;
};
virtual Vector<TabData> get_tabs() const {
return Vector<TabData>();
};
virtual bool forward_canvas_gui_input(const Ref<InputEvent> &p_event) { return false; };
virtual void forward_canvas_draw_over_viewport(Control *p_overlay){};
virtual void tile_set_changed(){};
virtual void edit(ObjectID p_tile_map_id, int p_tile_map_layer){};
};
class TileMapEditorTilesPlugin : public TileMapEditorPlugin {
GDCLASS(TileMapEditorTilesPlugin, TileMapEditorPlugin);
private:
UndoRedo *undo_redo = EditorNode::get_undo_redo();
ObjectID tile_map_id;
int tile_map_layer = -1;
virtual void edit(ObjectID p_tile_map_id, int p_tile_map_layer) override;
///// Toolbar /////
HBoxContainer *toolbar;
Ref<ButtonGroup> tool_buttons_group;
Button *select_tool_button;
Button *paint_tool_button;
Button *line_tool_button;
Button *rect_tool_button;
Button *bucket_tool_button;
Button *picker_button;
HBoxContainer *tools_settings;
VSeparator *tools_settings_vsep;
Button *erase_button;
CheckBox *bucket_continuous_checkbox;
VSeparator *tools_settings_vsep_2;
CheckBox *random_tile_checkbox;
float scattering = 0.0;
Label *scatter_label;
SpinBox *scatter_spinbox;
void _on_random_tile_checkbox_toggled(bool p_pressed);
void _on_scattering_spinbox_changed(double p_value);
void _update_toolbar();
///// Tilemap editing. /////
bool has_mouse = false;
void _mouse_exited_viewport();
enum DragType {
DRAG_TYPE_NONE = 0,
DRAG_TYPE_SELECT,
DRAG_TYPE_MOVE,
DRAG_TYPE_PAINT,
DRAG_TYPE_LINE,
DRAG_TYPE_RECT,
DRAG_TYPE_BUCKET,
DRAG_TYPE_PICK,
DRAG_TYPE_CLIPBOARD_PASTE,
};
DragType drag_type = DRAG_TYPE_NONE;
Vector2 drag_start_mouse_pos;
Vector2 drag_last_mouse_pos;
Map<Vector2i, TileMapCell> drag_modified;
bool rmb_erasing = false;
TileMapCell _pick_random_tile(Ref<TileMapPattern> p_pattern);
Map<Vector2i, TileMapCell> _draw_line(Vector2 p_start_drag_mouse_pos, Vector2 p_from_mouse_pos, Vector2 p_to_mouse_pos);
Map<Vector2i, TileMapCell> _draw_rect(Vector2i p_start_cell, Vector2i p_end_cell);
Map<Vector2i, TileMapCell> _draw_bucket_fill(Vector2i p_coords, bool p_contiguous);
void _stop_dragging();
bool _is_erasing() const;
///// Selection system. /////
Set<Vector2i> tile_map_selection;
Ref<TileMapPattern> tile_map_clipboard;
Ref<TileMapPattern> selection_pattern;
void _set_tile_map_selection(const TypedArray<Vector2i> &p_selection);
TypedArray<Vector2i> _get_tile_map_selection() const;
Set<TileMapCell> tile_set_selection;
void _update_selection_pattern_from_tilemap_selection();
void _update_selection_pattern_from_tileset_tiles_selection();
void _update_selection_pattern_from_tileset_pattern_selection();
void _update_tileset_selection_from_selection_pattern();
void _update_fix_selected_and_hovered();
void _fix_invalid_tiles_in_tile_map_selection();
///// Bottom panel common ////
void _tab_changed();
///// Bottom panel tiles ////
VBoxContainer *tiles_bottom_panel;
Label *missing_source_label;
Label *invalid_source_label;
ItemList *sources_list;
Ref<Texture2D> missing_atlas_texture_icon;
void _update_tile_set_sources_list();
void _update_source_display();
// Atlas sources.
TileMapCell hovered_tile;
TileAtlasView *tile_atlas_view;
HSplitContainer *atlas_sources_split_container;
bool tile_set_dragging_selection = false;
Vector2i tile_set_drag_start_mouse_pos;
Control *tile_atlas_control;
void _tile_atlas_control_mouse_exited();
void _tile_atlas_control_gui_input(const Ref<InputEvent> &p_event);
void _tile_atlas_control_draw();
Control *alternative_tiles_control;
void _tile_alternatives_control_draw();
void _tile_alternatives_control_mouse_exited();
void _tile_alternatives_control_gui_input(const Ref<InputEvent> &p_event);
void _update_atlas_view();
// Scenes collection sources.
ItemList *scene_tiles_list;
void _update_scenes_collection_view();
void _scene_thumbnail_done(const String &p_path, const Ref<Texture2D> &p_preview, const Ref<Texture2D> &p_small_preview, Variant p_ud);
void _scenes_list_multi_selected(int p_index, bool p_selected);
void _scenes_list_nothing_selected();
///// Bottom panel patterns ////
VBoxContainer *patterns_bottom_panel;
ItemList *patterns_item_list;
Label *patterns_help_label;
void _patterns_item_list_gui_input(const Ref<InputEvent> &p_event);
void _pattern_preview_done(Ref<TileMapPattern> p_pattern, Ref<Texture2D> p_texture);
bool select_last_pattern = false;
void _update_patterns_list();
// General
void _update_theme();
// Update callback
virtual void tile_set_changed() override;
protected:
static void _bind_methods();
public:
virtual Vector<TabData> get_tabs() const override;
virtual bool forward_canvas_gui_input(const Ref<InputEvent> &p_event) override;
virtual void forward_canvas_draw_over_viewport(Control *p_overlay) override;
TileMapEditorTilesPlugin();
~TileMapEditorTilesPlugin();
};
class TileMapEditorTerrainsPlugin : public TileMapEditorPlugin {
GDCLASS(TileMapEditorTerrainsPlugin, TileMapEditorPlugin);
private:
UndoRedo *undo_redo = EditorNode::get_undo_redo();
ObjectID tile_map_id;
int tile_map_layer = -1;
virtual void edit(ObjectID p_tile_map_id, int p_tile_map_layer) override;
// Toolbar.
HBoxContainer *toolbar;
Ref<ButtonGroup> tool_buttons_group;
Button *paint_tool_button;
HBoxContainer *tools_settings;
VSeparator *tools_settings_vsep;
Button *picker_button;
Button *erase_button;
void _update_toolbar();
// Main vbox.
VBoxContainer *main_vbox_container;
// TileMap editing.
enum DragType {
DRAG_TYPE_NONE = 0,
DRAG_TYPE_PAINT,
DRAG_TYPE_PICK,
};
DragType drag_type = DRAG_TYPE_NONE;
Vector2 drag_start_mouse_pos;
Vector2 drag_last_mouse_pos;
Map<Vector2i, TileMapCell> drag_modified;
// Painting
class Constraint {
private:
const TileMap *tile_map;
Vector2i base_cell_coords = Vector2i();
int bit = -1;
int terrain = -1;
public:
// TODO implement difference operator.
bool operator<(const Constraint &p_other) const {
if (base_cell_coords == p_other.base_cell_coords) {
return bit < p_other.bit;
}
return base_cell_coords < p_other.base_cell_coords;
}
String to_string() const {
return vformat("Constraint {pos:%s, bit:%d, terrain:%d}", base_cell_coords, bit, terrain);
}
Vector2i get_base_cell_coords() const {
return base_cell_coords;
}
Map<Vector2i, TileSet::CellNeighbor> get_overlapping_coords_and_peering_bits() const;
void set_terrain(int p_terrain) {
terrain = p_terrain;
}
int get_terrain() const {
return terrain;
}
Constraint(const TileMap *p_tile_map, const Vector2i &p_position, const TileSet::CellNeighbor &p_bit, int p_terrain);
Constraint() {}
};
typedef Array TerrainsTilePattern;
Set<TerrainsTilePattern> _get_valid_terrains_tile_patterns_for_constraints(int p_terrain_set, const Vector2i &p_position, Set<TileMapEditorTerrainsPlugin::Constraint> p_constraints) const;
Set<TileMapEditorTerrainsPlugin::Constraint> _get_constraints_from_removed_cells_list(const Set<Vector2i> &p_to_replace, int p_terrain_set) const;
Set<TileMapEditorTerrainsPlugin::Constraint> _get_constraints_from_added_tile(Vector2i p_position, int p_terrain_set, TerrainsTilePattern p_terrains_tile_pattern) const;
Map<Vector2i, TerrainsTilePattern> _wave_function_collapse(const Set<Vector2i> &p_to_replace, int p_terrain_set, const Set<TileMapEditorTerrainsPlugin::Constraint> p_constraints) const;
TileMapCell _get_random_tile_from_pattern(int p_terrain_set, TerrainsTilePattern p_terrain_tile_pattern) const;
Map<Vector2i, TileMapCell> _draw_terrains(const Map<Vector2i, TerrainsTilePattern> &p_to_paint, int p_terrain_set) const;
void _stop_dragging();
// Cached data.
TerrainsTilePattern _build_terrains_tile_pattern(TileData *p_tile_data);
LocalVector<Map<TerrainsTilePattern, Set<TileMapCell>>> per_terrain_terrains_tile_patterns_tiles;
LocalVector<LocalVector<Set<TerrainsTilePattern>>> per_terrain_terrains_tile_patterns;
Map<TileMapCell, TileData *> terrain_tiles;
LocalVector<TileSet::CellNeighbor> tile_sides;
// Bottom panel.
Tree *terrains_tree;
ItemList *terrains_tile_list;
// Update functions.
void _update_terrains_cache();
void _update_terrains_tree();
void _update_tiles_list();
void _update_theme();
// Update callback
virtual void tile_set_changed() override;
public:
virtual Vector<TabData> get_tabs() const override;
virtual bool forward_canvas_gui_input(const Ref<InputEvent> &p_event) override;
//virtual void forward_canvas_draw_over_viewport(Control *p_overlay) override;
TileMapEditorTerrainsPlugin();
~TileMapEditorTerrainsPlugin();
};
class TileMapEditor : public VBoxContainer {
GDCLASS(TileMapEditor, VBoxContainer);
private:
UndoRedo *undo_redo = EditorNode::get_undo_redo();
bool tileset_changed_needs_update = false;
ObjectID tile_map_id;
int tile_map_layer = -1;
// Vector to keep plugins.
Vector<TileMapEditorPlugin *> tile_map_editor_plugins;
// Toolbar.
HBoxContainer *tile_map_toolbar;
PopupMenu *layers_selection_popup;
Button *layers_selection_button;
Button *toogle_highlight_selected_layer_button;
void _layers_selection_button_draw();
void _layers_selection_button_pressed();
void _layers_selection_id_pressed(int p_id);
Button *toggle_grid_button;
void _on_grid_toggled(bool p_pressed);
MenuButton *advanced_menu_button;
void _advanced_menu_button_id_pressed(int p_id);
// Bottom panel.
Label *missing_tileset_label;
TabBar *tabs_bar;
LocalVector<TileMapEditorPlugin::TabData> tabs_data;
LocalVector<TileMapEditorPlugin *> tabs_plugins;
void _update_bottom_panel();
// TileMap.
Ref<Texture2D> missing_tile_texture;
Ref<Texture2D> warning_pattern_texture;
// CallBack.
void _tile_map_changed();
void _tab_changed(int p_tab_changed);
// Updates.
void _layers_select_next_or_previous(bool p_next);
void _update_layers_selection();
// Inspector undo/redo callback.
void _move_tile_map_array_element(Object *p_undo_redo, Object *p_edited, String p_array_prefix, int p_from_index, int p_to_pos);
protected:
void _notification(int p_what);
void _draw_shape(Control *p_control, Rect2 p_region, TileSet::TileShape p_shape, TileSet::TileOffsetAxis p_offset_axis, Color p_color);
public:
bool forward_canvas_gui_input(const Ref<InputEvent> &p_event);
void forward_canvas_draw_over_viewport(Control *p_overlay);
void edit(TileMap *p_tile_map);
TileMapEditor();
~TileMapEditor();
// Static functions.
static Vector<Vector2i> get_line(TileMap *p_tile_map, Vector2i p_from_cell, Vector2i p_to_cell);
};
#endif // TILE_MAP_EDITOR_PLUGIN_H