mirror of
https://github.com/godotengine/godot.git
synced 2024-11-24 21:22:48 +00:00
b64df2bf74
HarfBuzz: Update to version 7.3.0 ICU4C: Update to version 73.1 FreeType: Update to version 2.13.0
387 lines
13 KiB
C++
387 lines
13 KiB
C++
// © 2016 and later: Unicode, Inc. and others.
|
|
// License & terms of use: http://www.unicode.org/copyright.html
|
|
/*
|
|
**********************************************************************
|
|
* Copyright (C) 1999-2016, International Business Machines
|
|
* Corporation and others. All Rights Reserved.
|
|
**********************************************************************
|
|
* Date Name Description
|
|
* 10/22/99 alan Creation. This is an internal header.
|
|
* It should not be exported.
|
|
**********************************************************************
|
|
*/
|
|
|
|
#ifndef UVECTOR_H
|
|
#define UVECTOR_H
|
|
|
|
#include "unicode/utypes.h"
|
|
#include "unicode/uobject.h"
|
|
#include "cmemory.h"
|
|
#include "uarrsort.h"
|
|
#include "uelement.h"
|
|
|
|
U_NAMESPACE_BEGIN
|
|
|
|
/**
|
|
* Ultralightweight C++ implementation of a `void*` vector
|
|
* that is (mostly) compatible with java.util.Vector.
|
|
*
|
|
* This is a very simple implementation, written to satisfy an
|
|
* immediate porting need. As such, it is not completely fleshed out,
|
|
* and it aims for simplicity and conformity. Nonetheless, it serves
|
|
* its purpose (porting code from java that uses java.util.Vector)
|
|
* well, and it could be easily made into a more robust vector class.
|
|
*
|
|
* *Design notes*
|
|
*
|
|
* There is index bounds checking, but little is done about it. If
|
|
* indices are out of bounds, either nothing happens, or zero is
|
|
* returned. We *do* avoid indexing off into the weeds.
|
|
*
|
|
* Since we don't have garbage collection, UVector was given the
|
|
* option to *own* its contents. To employ this, set a deleter
|
|
* function. The deleter is called on a `void *` pointer when that
|
|
* pointer is released by the vector, either when the vector itself is
|
|
* destructed, or when a call to `setElementAt()` overwrites an element,
|
|
* or when a call to remove()` or one of its variants explicitly
|
|
* removes an element. If no deleter is set, or the deleter is set to
|
|
* zero, then it is assumed that the caller will delete elements as
|
|
* needed.
|
|
*
|
|
* *Error Handling* Functions that can fail, from out of memory conditions
|
|
* for example, include a UErrorCode parameter. Any function called
|
|
* with an error code already indicating a failure will not modify the
|
|
* vector in any way.
|
|
*
|
|
* For vectors that have a deleter function, any failure in inserting
|
|
* an element into the vector will instead delete the element that
|
|
* could not be adopted. This simplifies object ownership
|
|
* management around calls to `addElement()` and `insertElementAt()`;
|
|
* error or no, the function always takes ownership of an incoming object
|
|
* from the caller.
|
|
*
|
|
* In order to implement methods such as `contains()` and `indexOf()`,
|
|
* UVector needs a way to compare objects for equality. To do so, it
|
|
* uses a comparison function, or "comparer." If the comparer is not
|
|
* set, or is set to zero, then all such methods will act as if the
|
|
* vector contains no element. That is, indexOf() will always return
|
|
* -1, contains() will always return false, etc.
|
|
*
|
|
* <p><b>To do</b>
|
|
*
|
|
* <p>Improve the handling of index out of bounds errors.
|
|
*
|
|
* @author Alan Liu
|
|
*/
|
|
class U_COMMON_API UVector : public UObject {
|
|
// NOTE: UVector uses the UElement (union of void* and int32_t) as
|
|
// its basic storage type. It uses UElementsAreEqual as its
|
|
// comparison function. It uses UObjectDeleter as its deleter
|
|
// function. This allows sharing of support functions with UHashtable.
|
|
|
|
private:
|
|
int32_t count = 0;
|
|
|
|
int32_t capacity = 0;
|
|
|
|
UElement* elements = nullptr;
|
|
|
|
UObjectDeleter *deleter = nullptr;
|
|
|
|
UElementsAreEqual *comparer = nullptr;
|
|
|
|
public:
|
|
UVector(UErrorCode &status);
|
|
|
|
UVector(int32_t initialCapacity, UErrorCode &status);
|
|
|
|
UVector(UObjectDeleter *d, UElementsAreEqual *c, UErrorCode &status);
|
|
|
|
UVector(UObjectDeleter *d, UElementsAreEqual *c, int32_t initialCapacity, UErrorCode &status);
|
|
|
|
virtual ~UVector();
|
|
|
|
/**
|
|
* Assign this object to another (make this a copy of 'other').
|
|
* Use the 'assign' function to assign each element.
|
|
*/
|
|
void assign(const UVector& other, UElementAssigner *assign, UErrorCode &ec);
|
|
|
|
/**
|
|
* Compare this vector with another. They will be considered
|
|
* equal if they are of the same size and all elements are equal,
|
|
* as compared using this object's comparer.
|
|
*/
|
|
bool operator==(const UVector& other) const;
|
|
|
|
/**
|
|
* Equivalent to !operator==()
|
|
*/
|
|
inline bool operator!=(const UVector& other) const {return !operator==(other);}
|
|
|
|
//------------------------------------------------------------
|
|
// java.util.Vector API
|
|
//------------------------------------------------------------
|
|
|
|
/**
|
|
* Add an element at the end of the vector.
|
|
* For use only with vectors that do not adopt their elements, which is to say,
|
|
* have not set an element deleter function. See `adoptElement()`.
|
|
*/
|
|
void addElement(void *obj, UErrorCode &status);
|
|
|
|
/**
|
|
* Add an element at the end of the vector.
|
|
* For use only with vectors that adopt their elements, which is to say,
|
|
* have set an element deleter function. See `addElement()`.
|
|
*
|
|
* If the element cannot be successfully added, it will be deleted. This is
|
|
* normal ICU _adopt_ behavior - one way or another ownership of the incoming
|
|
* object is transferred from the caller.
|
|
*
|
|
* `addElement()` and `adoptElement()` are separate functions to make it easier
|
|
* to see what the function is doing at call sites. Having a single combined function,
|
|
* as in earlier versions of UVector, had proved to be error-prone.
|
|
*/
|
|
void adoptElement(void *obj, UErrorCode &status);
|
|
|
|
void addElement(int32_t elem, UErrorCode &status);
|
|
|
|
void setElementAt(void* obj, int32_t index);
|
|
|
|
void setElementAt(int32_t elem, int32_t index);
|
|
|
|
void insertElementAt(void* obj, int32_t index, UErrorCode &status);
|
|
|
|
void insertElementAt(int32_t elem, int32_t index, UErrorCode &status);
|
|
|
|
void* elementAt(int32_t index) const;
|
|
|
|
int32_t elementAti(int32_t index) const;
|
|
|
|
UBool equals(const UVector &other) const;
|
|
|
|
inline void* firstElement() const {return elementAt(0);}
|
|
|
|
inline void* lastElement() const {return elementAt(count-1);}
|
|
|
|
inline int32_t lastElementi() const {return elementAti(count-1);}
|
|
|
|
int32_t indexOf(void* obj, int32_t startIndex = 0) const;
|
|
|
|
int32_t indexOf(int32_t obj, int32_t startIndex = 0) const;
|
|
|
|
inline UBool contains(void* obj) const {return indexOf(obj) >= 0;}
|
|
|
|
inline UBool contains(int32_t obj) const {return indexOf(obj) >= 0;}
|
|
|
|
UBool containsAll(const UVector& other) const;
|
|
|
|
UBool removeAll(const UVector& other);
|
|
|
|
UBool retainAll(const UVector& other);
|
|
|
|
void removeElementAt(int32_t index);
|
|
|
|
UBool removeElement(void* obj);
|
|
|
|
void removeAllElements();
|
|
|
|
inline int32_t size() const {return count;}
|
|
|
|
inline UBool isEmpty() const {return count == 0;}
|
|
|
|
UBool ensureCapacity(int32_t minimumCapacity, UErrorCode &status);
|
|
|
|
/**
|
|
* Change the size of this vector as follows: If newSize is
|
|
* smaller, then truncate the array, possibly deleting held
|
|
* elements for i >= newSize. If newSize is larger, grow the
|
|
* array, filling in new slots with nullptr.
|
|
*/
|
|
void setSize(int32_t newSize, UErrorCode &status);
|
|
|
|
/**
|
|
* Fill in the given array with all elements of this vector.
|
|
*/
|
|
void** toArray(void** result) const;
|
|
|
|
//------------------------------------------------------------
|
|
// New API
|
|
//------------------------------------------------------------
|
|
|
|
UObjectDeleter *setDeleter(UObjectDeleter *d);
|
|
bool hasDeleter() {return deleter != nullptr;}
|
|
|
|
UElementsAreEqual *setComparer(UElementsAreEqual *c);
|
|
|
|
inline void* operator[](int32_t index) const {return elementAt(index);}
|
|
|
|
/**
|
|
* Removes the element at the given index from this vector and
|
|
* transfer ownership of it to the caller. After this call, the
|
|
* caller owns the result and must delete it and the vector entry
|
|
* at 'index' is removed, shifting all subsequent entries back by
|
|
* one index and shortening the size of the vector by one. If the
|
|
* index is out of range or if there is no item at the given index
|
|
* then 0 is returned and the vector is unchanged.
|
|
*/
|
|
void* orphanElementAt(int32_t index);
|
|
|
|
/**
|
|
* Returns true if this vector contains none of the elements
|
|
* of the given vector.
|
|
* @param other vector to be checked for containment
|
|
* @return true if the test condition is met
|
|
*/
|
|
UBool containsNone(const UVector& other) const;
|
|
|
|
/**
|
|
* Insert the given object into this vector at its sorted position
|
|
* as defined by 'compare'. The current elements are assumed to
|
|
* be sorted already.
|
|
*/
|
|
void sortedInsert(void* obj, UElementComparator *compare, UErrorCode& ec);
|
|
|
|
/**
|
|
* Insert the given integer into this vector at its sorted position
|
|
* as defined by 'compare'. The current elements are assumed to
|
|
* be sorted already.
|
|
*/
|
|
void sortedInsert(int32_t obj, UElementComparator *compare, UErrorCode& ec);
|
|
|
|
/**
|
|
* Sort the contents of the vector, assuming that the contents of the
|
|
* vector are of type int32_t.
|
|
*/
|
|
void sorti(UErrorCode &ec);
|
|
|
|
/**
|
|
* Sort the contents of this vector, using a caller-supplied function
|
|
* to do the comparisons. (It's confusing that
|
|
* UVector's UElementComparator function is different from the
|
|
* UComparator function type defined in uarrsort.h)
|
|
*/
|
|
void sort(UElementComparator *compare, UErrorCode &ec);
|
|
|
|
/**
|
|
* Stable sort the contents of this vector using a caller-supplied function
|
|
* of type UComparator to do the comparison. Provides more flexibility
|
|
* than UVector::sort() because an additional user parameter can be passed to
|
|
* the comparison function.
|
|
*/
|
|
void sortWithUComparator(UComparator *compare, const void *context, UErrorCode &ec);
|
|
|
|
/**
|
|
* ICU "poor man's RTTI", returns a UClassID for this class.
|
|
*/
|
|
static UClassID U_EXPORT2 getStaticClassID();
|
|
|
|
/**
|
|
* ICU "poor man's RTTI", returns a UClassID for the actual class.
|
|
*/
|
|
virtual UClassID getDynamicClassID() const override;
|
|
|
|
private:
|
|
int32_t indexOf(UElement key, int32_t startIndex = 0, int8_t hint = 0) const;
|
|
|
|
void sortedInsert(UElement e, UElementComparator *compare, UErrorCode& ec);
|
|
|
|
public:
|
|
// Disallow
|
|
UVector(const UVector&) = delete;
|
|
|
|
// Disallow
|
|
UVector& operator=(const UVector&) = delete;
|
|
|
|
};
|
|
|
|
|
|
/**
|
|
* Ultralightweight C++ implementation of a `void*` stack
|
|
* that is (mostly) compatible with java.util.Stack. As in java, this
|
|
* is merely a paper thin layer around UVector. See the UVector
|
|
* documentation for further information.
|
|
*
|
|
* *Design notes*
|
|
*
|
|
* The element at index `n-1` is (of course) the top of the
|
|
* stack.
|
|
*
|
|
* The poorly named `empty()` method doesn't empty the
|
|
* stack; it determines if the stack is empty.
|
|
*
|
|
* @author Alan Liu
|
|
*/
|
|
class U_COMMON_API UStack : public UVector {
|
|
public:
|
|
UStack(UErrorCode &status);
|
|
|
|
UStack(int32_t initialCapacity, UErrorCode &status);
|
|
|
|
UStack(UObjectDeleter *d, UElementsAreEqual *c, UErrorCode &status);
|
|
|
|
UStack(UObjectDeleter *d, UElementsAreEqual *c, int32_t initialCapacity, UErrorCode &status);
|
|
|
|
virtual ~UStack();
|
|
|
|
// It's okay not to have a virtual destructor (in UVector)
|
|
// because UStack has no special cleanup to do.
|
|
|
|
inline UBool empty() const {return isEmpty();}
|
|
|
|
inline void* peek() const {return lastElement();}
|
|
|
|
inline int32_t peeki() const {return lastElementi();}
|
|
|
|
/**
|
|
* Pop and return an element from the stack.
|
|
* For stacks with a deleter function, the caller takes ownership
|
|
* of the popped element.
|
|
*/
|
|
void* pop();
|
|
|
|
int32_t popi();
|
|
|
|
inline void* push(void* obj, UErrorCode &status) {
|
|
if (hasDeleter()) {
|
|
adoptElement(obj, status);
|
|
return (U_SUCCESS(status)) ? obj : nullptr;
|
|
} else {
|
|
addElement(obj, status);
|
|
return obj;
|
|
}
|
|
}
|
|
|
|
inline int32_t push(int32_t i, UErrorCode &status) {
|
|
addElement(i, status);
|
|
return i;
|
|
}
|
|
|
|
/*
|
|
If the object o occurs as an item in this stack,
|
|
this method returns the 1-based distance from the top of the stack.
|
|
*/
|
|
int32_t search(void* obj) const;
|
|
|
|
/**
|
|
* ICU "poor man's RTTI", returns a UClassID for this class.
|
|
*/
|
|
static UClassID U_EXPORT2 getStaticClassID();
|
|
|
|
/**
|
|
* ICU "poor man's RTTI", returns a UClassID for the actual class.
|
|
*/
|
|
virtual UClassID getDynamicClassID() const override;
|
|
|
|
// Disallow
|
|
UStack(const UStack&) = delete;
|
|
|
|
// Disallow
|
|
UStack& operator=(const UStack&) = delete;
|
|
};
|
|
|
|
U_NAMESPACE_END
|
|
|
|
#endif
|