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https://github.com/godotengine/godot.git
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f1cc14d525
Fixes the issue by adding a mechanism by which the functions that were previously disappearing can be profiled too. This is optional with an editor setting, since collecting more information naturally slows the engine further while profiling. Fixes #23715, #40251, #29049
134 lines
4.2 KiB
C++
134 lines
4.2 KiB
C++
/**************************************************************************/
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/* servers_debugger.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef SERVERS_DEBUGGER_H
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#define SERVERS_DEBUGGER_H
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#include "core/debugger/debugger_marshalls.h"
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#include "servers/rendering_server.h"
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class ServersDebugger {
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public:
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// Memory usage
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struct ResourceInfo {
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String path;
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String format;
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String type;
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RID id;
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int vram = 0;
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bool operator<(const ResourceInfo &p_img) const { return vram == p_img.vram ? id < p_img.id : vram > p_img.vram; }
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};
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struct ResourceUsage {
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List<ResourceInfo> infos;
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Array serialize();
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bool deserialize(const Array &p_arr);
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};
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// Script Profiler
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struct ScriptFunctionSignature {
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StringName name;
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int id = -1;
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Array serialize();
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bool deserialize(const Array &p_arr);
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};
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struct ScriptFunctionInfo {
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StringName name;
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int sig_id = -1;
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int call_count = 0;
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double self_time = 0;
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double total_time = 0;
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double internal_time = 0;
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};
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// Servers profiler
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struct ServerFunctionInfo {
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StringName name;
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double time = 0;
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};
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struct ServerInfo {
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StringName name;
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List<ServerFunctionInfo> functions;
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};
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struct ServersProfilerFrame {
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int frame_number = 0;
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double frame_time = 0;
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double process_time = 0;
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double physics_time = 0;
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double physics_frame_time = 0;
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double script_time = 0;
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List<ServerInfo> servers;
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Vector<ScriptFunctionInfo> script_functions;
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Array serialize();
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bool deserialize(const Array &p_arr);
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};
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// Visual Profiler
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struct VisualProfilerFrame {
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uint64_t frame_number = 0;
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Vector<RS::FrameProfileArea> areas;
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Array serialize();
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bool deserialize(const Array &p_arr);
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};
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private:
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class ScriptsProfiler;
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class ServersProfiler;
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class VisualProfiler;
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double last_draw_time = 0.0;
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Ref<ServersProfiler> servers_profiler;
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Ref<VisualProfiler> visual_profiler;
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static ServersDebugger *singleton;
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static Error _capture(void *p_user, const String &p_cmd, const Array &p_data, bool &r_captured);
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void _send_resource_usage();
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ServersDebugger();
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public:
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static void initialize();
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static void deinitialize();
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~ServersDebugger();
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};
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#endif // SERVERS_DEBUGGER_H
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