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111 lines
4.9 KiB
C++
111 lines
4.9 KiB
C++
/**************************************************************************/
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/* gltf_animation.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "gltf_animation.h"
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void GLTFAnimation::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_original_name"), &GLTFAnimation::get_original_name);
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ClassDB::bind_method(D_METHOD("set_original_name", "original_name"), &GLTFAnimation::set_original_name);
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ClassDB::bind_method(D_METHOD("get_loop"), &GLTFAnimation::get_loop);
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ClassDB::bind_method(D_METHOD("set_loop", "loop"), &GLTFAnimation::set_loop);
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ClassDB::bind_method(D_METHOD("get_additional_data", "extension_name"), &GLTFAnimation::get_additional_data);
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ClassDB::bind_method(D_METHOD("set_additional_data", "extension_name", "additional_data"), &GLTFAnimation::set_additional_data);
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ADD_PROPERTY(PropertyInfo(Variant::STRING, "original_name"), "set_original_name", "get_original_name"); // String
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "loop"), "set_loop", "get_loop"); // bool
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}
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GLTFAnimation::Interpolation GLTFAnimation::godot_to_gltf_interpolation(const Ref<Animation> &p_godot_animation, int32_t p_godot_anim_track_index) {
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Animation::InterpolationType interpolation = p_godot_animation->track_get_interpolation_type(p_godot_anim_track_index);
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switch (interpolation) {
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case Animation::INTERPOLATION_LINEAR:
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case Animation::INTERPOLATION_LINEAR_ANGLE:
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return INTERP_LINEAR;
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case Animation::INTERPOLATION_NEAREST:
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return INTERP_STEP;
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case Animation::INTERPOLATION_CUBIC:
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case Animation::INTERPOLATION_CUBIC_ANGLE:
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return INTERP_CUBIC_SPLINE;
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}
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return INTERP_LINEAR;
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}
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Animation::InterpolationType GLTFAnimation::gltf_to_godot_interpolation(Interpolation p_gltf_interpolation) {
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switch (p_gltf_interpolation) {
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case INTERP_LINEAR:
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return Animation::INTERPOLATION_LINEAR;
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case INTERP_STEP:
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return Animation::INTERPOLATION_NEAREST;
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case INTERP_CATMULLROMSPLINE:
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case INTERP_CUBIC_SPLINE:
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return Animation::INTERPOLATION_CUBIC;
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}
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return Animation::INTERPOLATION_LINEAR;
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}
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String GLTFAnimation::get_original_name() {
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return original_name;
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}
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void GLTFAnimation::set_original_name(String p_name) {
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original_name = p_name;
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}
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bool GLTFAnimation::get_loop() const {
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return loop;
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}
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void GLTFAnimation::set_loop(bool p_val) {
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loop = p_val;
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}
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HashMap<int, GLTFAnimation::NodeTrack> &GLTFAnimation::get_node_tracks() {
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return node_tracks;
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}
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HashMap<String, GLTFAnimation::Channel<Variant>> &GLTFAnimation::get_pointer_tracks() {
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return pointer_tracks;
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}
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bool GLTFAnimation::is_empty_of_tracks() const {
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return node_tracks.is_empty() && pointer_tracks.is_empty();
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}
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GLTFAnimation::GLTFAnimation() {
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}
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Variant GLTFAnimation::get_additional_data(const StringName &p_extension_name) {
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return additional_data[p_extension_name];
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}
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void GLTFAnimation::set_additional_data(const StringName &p_extension_name, Variant p_additional_data) {
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additional_data[p_extension_name] = p_additional_data;
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}
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