godot/modules/gltf/structures/gltf_animation.cpp

111 lines
4.9 KiB
C++

/**************************************************************************/
/* gltf_animation.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "gltf_animation.h"
void GLTFAnimation::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_original_name"), &GLTFAnimation::get_original_name);
ClassDB::bind_method(D_METHOD("set_original_name", "original_name"), &GLTFAnimation::set_original_name);
ClassDB::bind_method(D_METHOD("get_loop"), &GLTFAnimation::get_loop);
ClassDB::bind_method(D_METHOD("set_loop", "loop"), &GLTFAnimation::set_loop);
ClassDB::bind_method(D_METHOD("get_additional_data", "extension_name"), &GLTFAnimation::get_additional_data);
ClassDB::bind_method(D_METHOD("set_additional_data", "extension_name", "additional_data"), &GLTFAnimation::set_additional_data);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "original_name"), "set_original_name", "get_original_name"); // String
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "loop"), "set_loop", "get_loop"); // bool
}
GLTFAnimation::Interpolation GLTFAnimation::godot_to_gltf_interpolation(const Ref<Animation> &p_godot_animation, int32_t p_godot_anim_track_index) {
Animation::InterpolationType interpolation = p_godot_animation->track_get_interpolation_type(p_godot_anim_track_index);
switch (interpolation) {
case Animation::INTERPOLATION_LINEAR:
case Animation::INTERPOLATION_LINEAR_ANGLE:
return INTERP_LINEAR;
case Animation::INTERPOLATION_NEAREST:
return INTERP_STEP;
case Animation::INTERPOLATION_CUBIC:
case Animation::INTERPOLATION_CUBIC_ANGLE:
return INTERP_CUBIC_SPLINE;
}
return INTERP_LINEAR;
}
Animation::InterpolationType GLTFAnimation::gltf_to_godot_interpolation(Interpolation p_gltf_interpolation) {
switch (p_gltf_interpolation) {
case INTERP_LINEAR:
return Animation::INTERPOLATION_LINEAR;
case INTERP_STEP:
return Animation::INTERPOLATION_NEAREST;
case INTERP_CATMULLROMSPLINE:
case INTERP_CUBIC_SPLINE:
return Animation::INTERPOLATION_CUBIC;
}
return Animation::INTERPOLATION_LINEAR;
}
String GLTFAnimation::get_original_name() {
return original_name;
}
void GLTFAnimation::set_original_name(String p_name) {
original_name = p_name;
}
bool GLTFAnimation::get_loop() const {
return loop;
}
void GLTFAnimation::set_loop(bool p_val) {
loop = p_val;
}
HashMap<int, GLTFAnimation::NodeTrack> &GLTFAnimation::get_node_tracks() {
return node_tracks;
}
HashMap<String, GLTFAnimation::Channel<Variant>> &GLTFAnimation::get_pointer_tracks() {
return pointer_tracks;
}
bool GLTFAnimation::is_empty_of_tracks() const {
return node_tracks.is_empty() && pointer_tracks.is_empty();
}
GLTFAnimation::GLTFAnimation() {
}
Variant GLTFAnimation::get_additional_data(const StringName &p_extension_name) {
return additional_data[p_extension_name];
}
void GLTFAnimation::set_additional_data(const StringName &p_extension_name, Variant p_additional_data) {
additional_data[p_extension_name] = p_additional_data;
}