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81064cc239
We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb).
58 lines
2.9 KiB
XML
58 lines
2.9 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisualShaderNodeUIntOp" inherits="VisualShaderNode" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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An unsigned integer scalar operator to be used within the visual shader graph.
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</brief_description>
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<description>
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Applies [member operator] to two unsigned integer inputs: [code]a[/code] and [code]b[/code].
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</description>
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<tutorials>
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</tutorials>
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<members>
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<member name="operator" type="int" setter="set_operator" getter="get_operator" enum="VisualShaderNodeUIntOp.Operator" default="0">
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An operator to be applied to the inputs. See [enum Operator] for options.
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</member>
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</members>
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<constants>
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<constant name="OP_ADD" value="0" enum="Operator">
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Sums two numbers using [code]a + b[/code].
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</constant>
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<constant name="OP_SUB" value="1" enum="Operator">
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Subtracts two numbers using [code]a - b[/code].
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</constant>
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<constant name="OP_MUL" value="2" enum="Operator">
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Multiplies two numbers using [code]a * b[/code].
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</constant>
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<constant name="OP_DIV" value="3" enum="Operator">
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Divides two numbers using [code]a / b[/code].
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</constant>
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<constant name="OP_MOD" value="4" enum="Operator">
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Calculates the remainder of two numbers using [code]a % b[/code].
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</constant>
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<constant name="OP_MAX" value="5" enum="Operator">
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Returns the greater of two numbers. Translates to [code]max(a, b)[/code] in the Godot Shader Language.
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</constant>
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<constant name="OP_MIN" value="6" enum="Operator">
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Returns the lesser of two numbers. Translates to [code]max(a, b)[/code] in the Godot Shader Language.
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</constant>
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<constant name="OP_BITWISE_AND" value="7" enum="Operator">
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Returns the result of bitwise [code]AND[/code] operation on the integer. Translates to [code]a & b[/code] in the Godot Shader Language.
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</constant>
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<constant name="OP_BITWISE_OR" value="8" enum="Operator">
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Returns the result of bitwise [code]OR[/code] operation for two integers. Translates to [code]a | b[/code] in the Godot Shader Language.
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</constant>
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<constant name="OP_BITWISE_XOR" value="9" enum="Operator">
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Returns the result of bitwise [code]XOR[/code] operation for two integers. Translates to [code]a ^ b[/code] in the Godot Shader Language.
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</constant>
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<constant name="OP_BITWISE_LEFT_SHIFT" value="10" enum="Operator">
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Returns the result of bitwise left shift operation on the integer. Translates to [code]a << b[/code] in the Godot Shader Language.
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</constant>
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<constant name="OP_BITWISE_RIGHT_SHIFT" value="11" enum="Operator">
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Returns the result of bitwise right shift operation on the integer. Translates to [code]a >> b[/code] in the Godot Shader Language.
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</constant>
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<constant name="OP_ENUM_SIZE" value="12" enum="Operator">
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Represents the size of the [enum Operator] enum.
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</constant>
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</constants>
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</class>
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