godot/scene
2020-03-27 14:54:04 +01:00
..
2d Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
3d Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
animation Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
audio Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
debugger Added a Window node, and made it the scene root. 2020-03-26 15:49:38 +01:00
gui Add macOS DisplayServer implementation. 2020-03-26 16:24:05 +01:00
main Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
resources Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
register_scene_types.cpp Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
register_scene_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.cpp Working multiple window support, including editor 2020-03-26 15:49:40 +01:00
scene_string_names.h Working multiple window support, including editor 2020-03-26 15:49:40 +01:00
SCsub Implement game camera override 2019-10-23 02:51:32 +01:00