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When a animation track doesn't have an keys, it's possible that we leak memory due the ERR_CONTINUE_MSG macro usage. By checking the error condition first, we avoid a allocation and thus the leak. |
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.. | ||
2d | ||
3d | ||
animation | ||
audio | ||
debugger | ||
gui | ||
main | ||
resources | ||
theme | ||
property_utils.cpp | ||
property_utils.h | ||
register_scene_types.cpp | ||
register_scene_types.h | ||
scene_string_names.cpp | ||
scene_string_names.h | ||
SCsub |