godot/scene/2d/position_2d.cpp
Rémi Verschelde 277b24dfb7 Make core/ includes absolute, remove subfolders from include path
This allows more consistency in the manner we include core headers,
where previously there would be a mix of absolute, relative and
include path-dependent includes.
2018-09-12 09:52:22 +02:00

71 lines
2.9 KiB
C++

/*************************************************************************/
/* position_2d.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "position_2d.h"
#include "core/engine.h"
#include "scene/resources/texture.h"
void Position2D::_draw_cross() {
draw_line(Point2(-10, 0), Point2(+10, 0), Color(1, 0.5, 0.5));
draw_line(Point2(0, -10), Point2(0, +10), Color(0.5, 1, 0.5));
}
Rect2 Position2D::_edit_get_rect() const {
return Rect2(Point2(-10, -10), Size2(20, 20));
}
bool Position2D::_edit_use_rect() const {
return false;
}
void Position2D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
update();
} break;
case NOTIFICATION_DRAW: {
if (!is_inside_tree())
break;
if (Engine::get_singleton()->is_editor_hint())
_draw_cross();
} break;
}
}
Position2D::Position2D() {
}