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Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
83 lines
3.5 KiB
C++
83 lines
3.5 KiB
C++
/*************************************************************************/
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/* editor_vcs_interface.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef EDITOR_VCS_INTERFACE_H
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#define EDITOR_VCS_INTERFACE_H
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#include "core/object/class_db.h"
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#include "core/string/ustring.h"
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#include "scene/gui/panel_container.h"
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class EditorVCSInterface : public Object {
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GDCLASS(EditorVCSInterface, Object)
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bool is_initialized;
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protected:
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static EditorVCSInterface *singleton;
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static void _bind_methods();
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// Implemented by addons as end points for the proxy functions
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bool _initialize(String p_project_root_path);
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bool _is_vcs_initialized();
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Dictionary _get_modified_files_data();
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void _stage_file(String p_file_path);
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void _unstage_file(String p_file_path);
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void _commit(String p_msg);
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Array _get_file_diff(String p_file_path);
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bool _shut_down();
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String _get_project_name();
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String _get_vcs_name();
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public:
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static EditorVCSInterface *get_singleton();
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static void set_singleton(EditorVCSInterface *p_singleton);
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bool is_addon_ready();
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// Proxy functions to the editor for use
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bool initialize(String p_project_root_path);
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bool is_vcs_initialized();
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Dictionary get_modified_files_data();
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void stage_file(String p_file_path);
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void unstage_file(String p_file_path);
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void commit(String p_msg);
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Array get_file_diff(String p_file_path);
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bool shut_down();
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String get_project_name();
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String get_vcs_name();
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EditorVCSInterface();
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virtual ~EditorVCSInterface();
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};
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#endif // !EDITOR_VCS_INTERFACE_H
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