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This makes it much faster to get started with Direct3D 12 builds, as you only need to run `python .\misc\scripts\install_d3d12_sdk_windows.py` then run `scons d3d12=yes`. This installs DirectX Shader Compiler, Mesa NIR, WinPixEventRuntime and DirectX 12 Agility SDK. - Define a default path that uses the locations from the script. - Now the default path is in "%LOCALAPPDATA%\Godot\build_deps\" - Updated CI to use this new python script. Co-Authored-By: Hugo Locurcio <hugo.locurcio@hugo.pro> |
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black_format.sh | ||
check_ci_log.py | ||
clang_format.sh | ||
clang_tidy.sh | ||
codespell.sh | ||
copyright_headers.py | ||
dotnet_format.sh | ||
file_format.sh | ||
gitignore_check.sh | ||
header_guards.sh | ||
install_d3d12_sdk_windows.py | ||
install_vulkan_sdk_macos.sh | ||
make_icons.sh | ||
make_tarball.sh | ||
mypy_check.sh | ||
mypy.ini | ||
pytest_builders.sh | ||
validate_extension_api.sh |