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81064cc239
We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb).
34 lines
1.6 KiB
XML
34 lines
1.6 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="AnimationNodeTimeSeek" inherits="AnimationNode" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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A time-seeking animation node used in [AnimationTree].
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</brief_description>
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<description>
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This animation node can be used to cause a seek command to happen to any sub-children of the animation graph. Use to play an [Animation] from the start or a certain playback position inside the [AnimationNodeBlendTree].
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After setting the time and changing the animation playback, the time seek node automatically goes into sleep mode on the next process frame by setting its [code]seek_request[/code] value to [code]-1.0[/code].
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[codeblocks]
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[gdscript]
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# Play child animation from the start.
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animation_tree.set("parameters/TimeSeek/seek_request", 0.0)
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# Alternative syntax (same result as above).
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animation_tree["parameters/TimeSeek/seek_request"] = 0.0
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# Play child animation from 12 second timestamp.
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animation_tree.set("parameters/TimeSeek/seek_request", 12.0)
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# Alternative syntax (same result as above).
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animation_tree["parameters/TimeSeek/seek_request"] = 12.0
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[/gdscript]
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[csharp]
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// Play child animation from the start.
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animationTree.Set("parameters/TimeSeek/seek_request", 0.0);
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// Play child animation from 12 second timestamp.
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animationTree.Set("parameters/TimeSeek/seek_request", 12.0);
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[/csharp]
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[/codeblocks]
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</description>
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<tutorials>
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<link title="Using AnimationTree">$DOCS_URL/tutorials/animation/animation_tree.html</link>
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</tutorials>
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</class>
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