mirror of
https://github.com/godotengine/godot.git
synced 2024-11-24 21:22:48 +00:00
000367893a
* Allows moving the filesystem dock to the bottom * Added ability to drag resources across bottom docks
143 lines
5.2 KiB
C++
143 lines
5.2 KiB
C++
/**************************************************************************/
|
|
/* editor_dock_manager.h */
|
|
/**************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/**************************************************************************/
|
|
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/**************************************************************************/
|
|
|
|
#ifndef EDITOR_DOCK_MANAGER_H
|
|
#define EDITOR_DOCK_MANAGER_H
|
|
|
|
#include "scene/gui/split_container.h"
|
|
|
|
class Button;
|
|
class ConfigFile;
|
|
class Control;
|
|
class PopupPanel;
|
|
class TabContainer;
|
|
class WindowWrapper;
|
|
|
|
class DockSplitContainer : public SplitContainer {
|
|
GDCLASS(DockSplitContainer, SplitContainer);
|
|
|
|
private:
|
|
bool is_updating = false;
|
|
|
|
protected:
|
|
void _update_visibility();
|
|
|
|
virtual void add_child_notify(Node *p_child) override;
|
|
virtual void remove_child_notify(Node *p_child) override;
|
|
};
|
|
|
|
class EditorDockManager : public Object {
|
|
GDCLASS(EditorDockManager, Object);
|
|
|
|
public:
|
|
enum DockSlot {
|
|
DOCK_SLOT_LEFT_UL,
|
|
DOCK_SLOT_LEFT_BL,
|
|
DOCK_SLOT_LEFT_UR,
|
|
DOCK_SLOT_LEFT_BR,
|
|
DOCK_SLOT_RIGHT_UL,
|
|
DOCK_SLOT_RIGHT_BL,
|
|
DOCK_SLOT_RIGHT_UR,
|
|
DOCK_SLOT_RIGHT_BR,
|
|
DOCK_SLOT_MAX
|
|
};
|
|
|
|
private:
|
|
static EditorDockManager *singleton;
|
|
|
|
// To access splits easily by index.
|
|
Vector<DockSplitContainer *> vsplits;
|
|
Vector<DockSplitContainer *> hsplits;
|
|
|
|
Vector<WindowWrapper *> floating_docks;
|
|
Vector<Control *> bottom_docks;
|
|
TabContainer *dock_slot[DOCK_SLOT_MAX];
|
|
bool docks_visible = true;
|
|
|
|
PopupPanel *dock_select_popup = nullptr;
|
|
Button *dock_float = nullptr;
|
|
Button *dock_to_bottom = nullptr;
|
|
Button *dock_tab_move_left = nullptr;
|
|
Button *dock_tab_move_right = nullptr;
|
|
Control *dock_select = nullptr;
|
|
Rect2 dock_select_rect[DOCK_SLOT_MAX];
|
|
int dock_select_rect_over_idx = -1;
|
|
int dock_popup_selected_idx = -1;
|
|
int dock_bottom_selected_idx = -1;
|
|
|
|
void _dock_select_popup_theme_changed();
|
|
void _dock_popup_exit();
|
|
void _dock_pre_popup(int p_dock_slot);
|
|
void _dock_move_left();
|
|
void _dock_move_right();
|
|
void _dock_select_input(const Ref<InputEvent> &p_input);
|
|
void _dock_select_draw();
|
|
void _dock_split_dragged(int p_offset);
|
|
|
|
void _dock_tab_changed(int p_tab);
|
|
void _edit_current();
|
|
|
|
void _dock_floating_close_request(WindowWrapper *p_wrapper);
|
|
void _dock_make_selected_float();
|
|
void _dock_make_float(Control *p_control, int p_slot_index, bool p_show_window = true);
|
|
void _restore_floating_dock(const Dictionary &p_dock_dump, Control *p_wrapper, int p_slot_index);
|
|
|
|
void _dock_move_selected_to_bottom();
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
static EditorDockManager *get_singleton() { return singleton; }
|
|
|
|
void add_vsplit(DockSplitContainer *p_split);
|
|
void add_hsplit(DockSplitContainer *p_split);
|
|
void register_dock_slot(DockSlot p_dock_slot, TabContainer *p_tab_container);
|
|
int get_vsplit_count() const;
|
|
|
|
void save_docks_to_config(Ref<ConfigFile> p_layout, const String &p_section) const;
|
|
void load_docks_from_config(Ref<ConfigFile> p_layout, const String &p_section);
|
|
void update_dock_slots_visibility(bool p_keep_selected_tabs = false);
|
|
|
|
void bottom_dock_show_placement_popup(const Rect2i &p_position, Control *p_dock);
|
|
|
|
void close_all_floating_docks();
|
|
|
|
void set_docks_visible(bool p_show);
|
|
bool are_docks_visible() const;
|
|
|
|
void add_control_to_dock(DockSlot p_slot, Control *p_control, const String &p_name = "");
|
|
void remove_control_from_dock(Control *p_control);
|
|
|
|
EditorDockManager();
|
|
};
|
|
|
|
#endif // EDITOR_DOCK_MANAGER_H
|