mirror of
https://github.com/godotengine/godot.git
synced 2024-11-29 23:53:08 +00:00
198 lines
8.5 KiB
XML
198 lines
8.5 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="RenderSceneBuffersRD" inherits="RenderSceneBuffers" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
|
|
<brief_description>
|
|
Render scene buffer implementation for the RenderingDevice based renderers.
|
|
</brief_description>
|
|
<description>
|
|
This object manages all 3D rendering buffers for the rendering device based renderers. An instance of this object is created for every viewport that has 3D rendering enabled.
|
|
All buffers are organized in [b]contexts[/b]. The default context is called [b]render_buffers[/b] and can contain amongst others the color buffer, depth buffer, velocity buffers, VRS density map and MSAA variants of these buffers.
|
|
Buffers are only guaranteed to exist during rendering of the viewport.
|
|
[b]Note:[/b] This is an internal rendering server object, do not instantiate this from script.
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<methods>
|
|
<method name="clear_context">
|
|
<return type="void" />
|
|
<param index="0" name="context" type="StringName" />
|
|
<description>
|
|
Frees all buffers related to this context.
|
|
</description>
|
|
</method>
|
|
<method name="create_texture">
|
|
<return type="RID" />
|
|
<param index="0" name="context" type="StringName" />
|
|
<param index="1" name="name" type="StringName" />
|
|
<param index="2" name="data_format" type="int" enum="RenderingDevice.DataFormat" />
|
|
<param index="3" name="usage_bits" type="int" />
|
|
<param index="4" name="texture_samples" type="int" enum="RenderingDevice.TextureSamples" />
|
|
<param index="5" name="size" type="Vector2i" />
|
|
<param index="6" name="layers" type="int" />
|
|
<param index="7" name="mipmaps" type="int" />
|
|
<param index="8" name="unique" type="bool" />
|
|
<description>
|
|
Create a new texture with the given definition and cache this under the given name. Will return the existing texture if it already exists.
|
|
</description>
|
|
</method>
|
|
<method name="create_texture_from_format">
|
|
<return type="RID" />
|
|
<param index="0" name="context" type="StringName" />
|
|
<param index="1" name="name" type="StringName" />
|
|
<param index="2" name="format" type="RDTextureFormat" />
|
|
<param index="3" name="view" type="RDTextureView" />
|
|
<param index="4" name="unique" type="bool" />
|
|
<description>
|
|
Create a new texture using the given format and view and cache this under the given name. Will return the existing texture if it already exists.
|
|
</description>
|
|
</method>
|
|
<method name="create_texture_view">
|
|
<return type="RID" />
|
|
<param index="0" name="context" type="StringName" />
|
|
<param index="1" name="name" type="StringName" />
|
|
<param index="2" name="view_name" type="StringName" />
|
|
<param index="3" name="view" type="RDTextureView" />
|
|
<description>
|
|
Create a new texture view for an existing texture and cache this under the given view_name. Will return the existing teture view if it already exists. Will error if the source texture doesn't exist.
|
|
</description>
|
|
</method>
|
|
<method name="get_color_layer">
|
|
<return type="RID" />
|
|
<param index="0" name="layer" type="int" />
|
|
<param index="1" name="msaa" type="bool" default="false" />
|
|
<description>
|
|
Returns the specified layer from the color texture we are rendering 3D content to.
|
|
If [param msaa] is [b]true[/b] and MSAA is enabled, this returns the MSAA variant of the buffer.
|
|
</description>
|
|
</method>
|
|
<method name="get_color_texture">
|
|
<return type="RID" />
|
|
<param index="0" name="msaa" type="bool" default="false" />
|
|
<description>
|
|
Returns the color texture we are rendering 3D content to. If multiview is used this will be a texture array with all views.
|
|
If [param msaa] is [b]true[/b] and MSAA is enabled, this returns the MSAA variant of the buffer.
|
|
</description>
|
|
</method>
|
|
<method name="get_depth_layer">
|
|
<return type="RID" />
|
|
<param index="0" name="layer" type="int" />
|
|
<param index="1" name="msaa" type="bool" default="false" />
|
|
<description>
|
|
Returns the specified layer from the depth texture we are rendering 3D content to.
|
|
If [param msaa] is [b]true[/b] and MSAA is enabled, this returns the MSAA variant of the buffer.
|
|
</description>
|
|
</method>
|
|
<method name="get_depth_texture">
|
|
<return type="RID" />
|
|
<param index="0" name="msaa" type="bool" default="false" />
|
|
<description>
|
|
Returns the depth texture we are rendering 3D content to. If multiview is used this will be a texture array with all views.
|
|
If [param msaa] is [b]true[/b] and MSAA is enabled, this returns the MSAA variant of the buffer.
|
|
</description>
|
|
</method>
|
|
<method name="get_internal_size" qualifiers="const">
|
|
<return type="Vector2i" />
|
|
<description>
|
|
Returns the internal size of the render buffer (size before upscaling) with which textures are created by default.
|
|
</description>
|
|
</method>
|
|
<method name="get_msaa_3d" qualifiers="const">
|
|
<return type="int" enum="RenderingServer.ViewportMSAA" />
|
|
<description>
|
|
Returns the applied 3D MSAA mode for this viewport.
|
|
</description>
|
|
</method>
|
|
<method name="get_render_target" qualifiers="const">
|
|
<return type="RID" />
|
|
<description>
|
|
Returns the render target associated with this buffers object.
|
|
</description>
|
|
</method>
|
|
<method name="get_texture" qualifiers="const">
|
|
<return type="RID" />
|
|
<param index="0" name="context" type="StringName" />
|
|
<param index="1" name="name" type="StringName" />
|
|
<description>
|
|
Returns a cached texture with this name.
|
|
</description>
|
|
</method>
|
|
<method name="get_texture_format" qualifiers="const">
|
|
<return type="RDTextureFormat" />
|
|
<param index="0" name="context" type="StringName" />
|
|
<param index="1" name="name" type="StringName" />
|
|
<description>
|
|
Returns the texture format information with which a cached texture was created.
|
|
</description>
|
|
</method>
|
|
<method name="get_texture_slice">
|
|
<return type="RID" />
|
|
<param index="0" name="context" type="StringName" />
|
|
<param index="1" name="name" type="StringName" />
|
|
<param index="2" name="layer" type="int" />
|
|
<param index="3" name="mipmap" type="int" />
|
|
<param index="4" name="layers" type="int" />
|
|
<param index="5" name="mipmaps" type="int" />
|
|
<description>
|
|
Returns a specific slice (layer or mipmap) for a cached texture.
|
|
</description>
|
|
</method>
|
|
<method name="get_texture_slice_size">
|
|
<return type="Vector2i" />
|
|
<param index="0" name="context" type="StringName" />
|
|
<param index="1" name="name" type="StringName" />
|
|
<param index="2" name="mipmap" type="int" />
|
|
<description>
|
|
Returns the texture size of a given slice of a cached texture.
|
|
</description>
|
|
</method>
|
|
<method name="get_texture_slice_view">
|
|
<return type="RID" />
|
|
<param index="0" name="context" type="StringName" />
|
|
<param index="1" name="name" type="StringName" />
|
|
<param index="2" name="layer" type="int" />
|
|
<param index="3" name="mipmap" type="int" />
|
|
<param index="4" name="layers" type="int" />
|
|
<param index="5" name="mipmaps" type="int" />
|
|
<param index="6" name="view" type="RDTextureView" />
|
|
<description>
|
|
Returns a specific view of a slice (layer or mipmap) for a cached texture.
|
|
</description>
|
|
</method>
|
|
<method name="get_use_taa" qualifiers="const">
|
|
<return type="bool" />
|
|
<description>
|
|
Returns [code]true[/code] if TAA is enabled.
|
|
</description>
|
|
</method>
|
|
<method name="get_velocity_layer">
|
|
<return type="RID" />
|
|
<param index="0" name="layer" type="int" />
|
|
<param index="1" name="msaa" type="bool" default="false" />
|
|
<description>
|
|
Returns the specified layer from the velocity texture we are rendering 3D content to.
|
|
</description>
|
|
</method>
|
|
<method name="get_velocity_texture">
|
|
<return type="RID" />
|
|
<param index="0" name="msaa" type="bool" default="false" />
|
|
<description>
|
|
Returns the velocity texture we are rendering 3D content to. If multiview is used this will be a texture array with all views.
|
|
If [param msaa] is [b]true[/b] and MSAA is enabled, this returns the MSAA variant of the buffer.
|
|
</description>
|
|
</method>
|
|
<method name="get_view_count" qualifiers="const">
|
|
<return type="int" />
|
|
<description>
|
|
Returns the view count for the associated viewport.
|
|
</description>
|
|
</method>
|
|
<method name="has_texture" qualifiers="const">
|
|
<return type="bool" />
|
|
<param index="0" name="context" type="StringName" />
|
|
<param index="1" name="name" type="StringName" />
|
|
<description>
|
|
Returns [code]true[/code] if a cached texture exists for this name.
|
|
</description>
|
|
</method>
|
|
</methods>
|
|
</class>
|