godot/editor/debugger/editor_debugger_server.cpp
Rémi Verschelde fe52458154
Update copyright statements to 2022
Happy new year to the wonderful Godot community!
2022-01-03 21:27:34 +01:00

144 lines
5.6 KiB
C++

/*************************************************************************/
/* editor_debugger_server.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "editor_debugger_server.h"
#include "core/io/marshalls.h"
#include "core/io/tcp_server.h"
#include "core/os/mutex.h"
#include "core/os/thread.h"
#include "editor/editor_log.h"
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
class EditorDebuggerServerTCP : public EditorDebuggerServer {
private:
Ref<TCPServer> server;
String endpoint;
public:
static EditorDebuggerServer *create(const String &p_protocol);
virtual void poll() override {}
virtual String get_uri() const override;
virtual Error start(const String &p_uri) override;
virtual void stop() override;
virtual bool is_active() const override;
virtual bool is_connection_available() const override;
virtual Ref<RemoteDebuggerPeer> take_connection() override;
EditorDebuggerServerTCP();
};
EditorDebuggerServer *EditorDebuggerServerTCP::create(const String &p_protocol) {
ERR_FAIL_COND_V(p_protocol != "tcp://", nullptr);
return memnew(EditorDebuggerServerTCP);
}
EditorDebuggerServerTCP::EditorDebuggerServerTCP() {
server.instantiate();
}
String EditorDebuggerServerTCP::get_uri() const {
return endpoint;
}
Error EditorDebuggerServerTCP::start(const String &p_uri) {
// Default host and port
String bind_host = (String)EditorSettings::get_singleton()->get("network/debug/remote_host");
int bind_port = (int)EditorSettings::get_singleton()->get("network/debug/remote_port");
// Optionally override
if (!p_uri.is_empty() && p_uri != "tcp://") {
String scheme, path;
Error err = p_uri.parse_url(scheme, bind_host, bind_port, path);
ERR_FAIL_COND_V(err != OK, ERR_INVALID_PARAMETER);
ERR_FAIL_COND_V(!bind_host.is_valid_ip_address() && bind_host != "*", ERR_INVALID_PARAMETER);
}
// Try listening on ports
const int max_attempts = 5;
for (int attempt = 1;; ++attempt) {
const Error err = server->listen(bind_port, bind_host);
if (err == OK) {
break;
}
if (attempt >= max_attempts) {
EditorNode::get_log()->add_message(vformat("Cannot listen on port %d, remote debugging unavailable.", bind_port), EditorLog::MSG_TYPE_ERROR);
return err;
}
int last_port = bind_port++;
EditorNode::get_log()->add_message(vformat("Cannot listen on port %d, trying %d instead.", last_port, bind_port), EditorLog::MSG_TYPE_WARNING);
}
// Endpoint that the client should connect to
endpoint = vformat("tcp://%s:%d", bind_host, bind_port);
return OK;
}
void EditorDebuggerServerTCP::stop() {
server->stop();
}
bool EditorDebuggerServerTCP::is_active() const {
return server->is_listening();
}
bool EditorDebuggerServerTCP::is_connection_available() const {
return server->is_listening() && server->is_connection_available();
}
Ref<RemoteDebuggerPeer> EditorDebuggerServerTCP::take_connection() {
ERR_FAIL_COND_V(!is_connection_available(), Ref<RemoteDebuggerPeer>());
return memnew(RemoteDebuggerPeerTCP(server->take_connection()));
}
/// EditorDebuggerServer
Map<StringName, EditorDebuggerServer::CreateServerFunc> EditorDebuggerServer::protocols;
EditorDebuggerServer *EditorDebuggerServer::create(const String &p_protocol) {
ERR_FAIL_COND_V(!protocols.has(p_protocol), nullptr);
return protocols[p_protocol](p_protocol);
}
void EditorDebuggerServer::register_protocol_handler(const String &p_protocol, CreateServerFunc p_func) {
ERR_FAIL_COND(protocols.has(p_protocol));
protocols[p_protocol] = p_func;
}
void EditorDebuggerServer::initialize() {
register_protocol_handler("tcp://", EditorDebuggerServerTCP::create);
}
void EditorDebuggerServer::deinitialize() {
protocols.clear();
}