godot/scene
PouleyKetchoupp e6f7235ffb Fix SoftDynamicBody3D crash when setting disable mode
Proper logic for changing physics state when disabled and disabled mode
is changed (it was unnecessarily making calls to re-initialize physics).

Extra error handling in soft body implementations to avoid crashes with
invalid mesh.
2021-10-21 08:56:12 -07:00
..
2d Fix MeshInstance2D rect 2021-10-21 15:18:52 +02:00
3d Fix SoftDynamicBody3D crash when setting disable mode 2021-10-21 08:56:12 -07:00
animation Implement Animation Blend Shape Tracks 2021-10-16 08:36:05 -03:00
audio Allow AudioStreamPlayer(2D) to provide pitch_scale on playback 2021-10-10 18:52:29 -03:00
debugger Use range iterators for Map 2021-09-30 15:09:12 -06:00
gui Fix Tabs crash where it still tries to detect the clicked tab even if there are none 2021-10-20 18:26:10 +02:00
main Fix errors in mouse detection when removing collision object from tree 2021-10-20 09:10:59 -07:00
resources Merge pull request #53926 from YeldhamDev/i_am_tabbar_now 2021-10-20 15:42:41 +02:00
register_scene_types.cpp Rename Tabs to TabBar 2021-10-19 11:37:31 -03:00
register_scene_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
scene_string_names.cpp Merge pull request #45699 from TokageItLab/implement-skeleton-editor-gizmo 2021-10-06 21:11:20 +02:00
scene_string_names.h Merge pull request #45699 from TokageItLab/implement-skeleton-editor-gizmo 2021-10-06 21:11:20 +02:00
SCsub Disable Node3D when compiling without 3D and fix disable_3d option 2021-08-13 08:59:48 -05:00