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77 lines
2.8 KiB
C++
77 lines
2.8 KiB
C++
/*************************************************************************/
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/* object_saver_base.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef OBJECT_SAVER_BASE_H
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#define OBJECT_SAVER_BASE_H
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#ifdef OLD_SCENE_FORMAT_ENABLED
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#include "object_saver.h"
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#include "map.h"
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#include "resource.h"
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class ObjectSaverBase : public ObjectFormatSaver {
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protected:
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Map<RES,int> resource_map;
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struct SavedObject {
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Variant meta;
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String type;
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struct SavedProperty {
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String name;
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Variant value;
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};
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List<SavedProperty> properties;
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};
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List<RES> saved_resources;
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List<SavedObject*> saved_objects;
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void _find_resources(const Variant& p_variant);
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virtual Error write()=0;
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public:
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virtual Error save(const Object *p_object,const Variant &p_meta);
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ObjectSaverBase();
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~ObjectSaverBase();
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};
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#endif
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#endif // OBJECT_SAVER_BASE_H
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