godot/drivers/gles3
2024-08-20 12:39:29 +08:00
..
effects [Core] Add scalar versions of Vector* min/max/clamp/snap(ped) 2024-05-02 10:31:13 +02:00
environment Merge pull request #81167 from bitsawer/fix_sdfgi_editor_change 2023-10-25 10:27:03 +02:00
shaders Add model_normal_matrix for fragment shader 2024-08-20 12:39:29 +08:00
storage Fix crash when assigning more textures than expected to texture array 2024-07-22 20:51:11 +03:00
rasterizer_canvas_gles3.cpp Remove linearization of canvas modulate in GLES3 backend 2024-07-24 10:27:25 -07:00
rasterizer_canvas_gles3.h Remove unused flag and code 2024-06-20 13:50:20 +10:00
rasterizer_gles3.cpp Fix regression around OpenGL swapchain optimisation for OpenXR 2024-07-29 12:46:58 +10:00
rasterizer_gles3.h Fix regression around OpenGL swapchain optimisation for OpenXR 2024-07-29 12:46:58 +10:00
rasterizer_scene_gles3.cpp Merge pull request #93931 from /fix-compatibility-depth_prepass_alpha 2024-07-20 16:07:30 +02:00
rasterizer_scene_gles3.h Add more validation to UBO size and alignment in Compatibility renderer 2024-06-14 12:56:29 -07:00
SCsub Split GI effects and fix stereoscopic rendering of GI effects 2022-06-22 12:50:17 +10:00
shader_gles3.cpp Make query for GL_MAX_VIEWPORT_DIMS compatible with web exports 2024-06-14 01:53:12 +02:00
shader_gles3.h Make query for GL_MAX_VIEWPORT_DIMS compatible with web exports 2024-06-14 01:53:12 +02:00