godot/scene/3d/xr_body_modifier_3d.h
2024-04-05 01:28:26 +09:00

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/**************************************************************************/
/* xr_body_modifier_3d.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef XR_BODY_MODIFIER_3D_H
#define XR_BODY_MODIFIER_3D_H
#include "scene/3d/skeleton_modifier_3d.h"
#include "servers/xr/xr_body_tracker.h"
class Skeleton3D;
/**
The XRBodyModifier3D node drives a body skeleton using body tracking
data from an XRBodyTracker instance.
*/
class XRBodyModifier3D : public SkeletonModifier3D {
GDCLASS(XRBodyModifier3D, SkeletonModifier3D);
public:
enum BodyUpdate {
BODY_UPDATE_UPPER_BODY = 1,
BODY_UPDATE_LOWER_BODY = 2,
BODY_UPDATE_HANDS = 4,
};
enum BoneUpdate {
BONE_UPDATE_FULL,
BONE_UPDATE_ROTATION_ONLY,
BONE_UPDATE_MAX
};
void set_body_tracker(const StringName &p_tracker_name);
StringName get_body_tracker() const;
void set_body_update(BitField<BodyUpdate> p_body_update);
BitField<BodyUpdate> get_body_update() const;
void set_bone_update(BoneUpdate p_bone_update);
BoneUpdate get_bone_update() const;
void set_show_when_tracked(bool p_show_when_tracked);
bool get_show_when_tracked() const;
void _notification(int p_what);
protected:
static void _bind_methods();
virtual void _skeleton_changed(Skeleton3D *p_old, Skeleton3D *p_new) override;
virtual void _process_modification() override;
private:
struct JointData {
int bone = -1;
int parent_joint = -1;
};
StringName tracker_name = "/user/body";
BitField<BodyUpdate> body_update = BODY_UPDATE_UPPER_BODY | BODY_UPDATE_LOWER_BODY | BODY_UPDATE_HANDS;
BoneUpdate bone_update = BONE_UPDATE_FULL;
bool show_when_tracked = true;
JointData joints[XRBodyTracker::JOINT_MAX];
void _get_joint_data();
void _tracker_changed(const StringName &p_tracker_name, const Ref<XRBodyTracker> &p_tracker);
};
VARIANT_BITFIELD_CAST(XRBodyModifier3D::BodyUpdate)
VARIANT_ENUM_CAST(XRBodyModifier3D::BoneUpdate)
#endif // XR_BODY_MODIFIER_3D_H