godot/drivers/windows
Marcin Zawiejski e65bce3083
Replace CreateThread with QueueUserWorkItem
Fixes #24869 stuttering on Windows by reusing long running threadpool threads instead of creating a new thread on each call to Thread::start.
2019-01-19 00:31:10 +01:00
..
dir_access_windows.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
dir_access_windows.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
file_access_windows.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
file_access_windows.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
mutex_windows.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
mutex_windows.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
rw_lock_windows.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
rw_lock_windows.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
SCsub SCons: Build thirdparty code in own env, disable warnings 2018-09-28 14:07:39 +02:00
semaphore_windows.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
semaphore_windows.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
shell_windows.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
shell_windows.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
thread_windows.cpp Replace CreateThread with QueueUserWorkItem 2019-01-19 00:31:10 +01:00
thread_windows.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00