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This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
12 lines
591 B
XML
12 lines
591 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisualShaderNodeTransformCompose" inherits="VisualShaderNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Composes a [Transform3D] from four [Vector3]s within the visual shader graph.
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</brief_description>
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<description>
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Creates a 4x4 transform matrix using four vectors of type [code]vec3[/code]. Each vector is one row in the matrix and the last column is a [code]vec4(0, 0, 0, 1)[/code].
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</description>
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<tutorials>
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</tutorials>
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</class>
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