godot/doc/classes/VisualShaderNodeParticleEmitter.xml
Hugo Locurcio b68dd2e189
Add an XML schema for documentation
This makes it easier to spot syntax errors when editing the
class reference. The schema is referenced locally so validation
can still work offline.

Each class XML's schema conformance is also checked on GitHub Actions.
2022-02-15 00:03:31 +01:00

16 lines
651 B
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeParticleEmitter" inherits="VisualShaderNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
A base class for particle emitters.
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<members>
<member name="mode_2d" type="bool" setter="set_mode_2d" getter="is_mode_2d" default="false">
If [code]true[/code], the result of this emitter is projected to 2D space. By default it is [code]false[/code] and meant for use in 3D space.
</member>
</members>
</class>