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b1d6b34662
When the mouse cursor is over a embedded Window, the Viewport's last_mouse_position did not get updated. This patch makes sure that the update happens on every InputEventMouse. Document canvas layer of embedded Windows.
74 lines
4.0 KiB
XML
74 lines
4.0 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="CanvasLayer" inherits="Node" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Canvas drawing layer.
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</brief_description>
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<description>
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Canvas drawing layer. [CanvasItem] nodes that are direct or indirect children of a [CanvasLayer] will be drawn in that layer. The layer is a numeric index that defines the draw order. The default 2D scene renders with index 0, so a [CanvasLayer] with index -1 will be drawn below, and one with index 1 will be drawn above. This is very useful for HUDs (in layer 1+ or above), or backgrounds (in layer -1 or below).
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Embedded [Window]s are placed in layer 1024. CanvasItems in layer 1025 or above appear in front of embedded windows, CanvasItems in layer 1023 or below appear behind embedded windows.
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</description>
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<tutorials>
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<link title="Viewport and canvas transforms">$DOCS_URL/tutorials/2d/2d_transforms.html</link>
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<link title="Canvas layers">$DOCS_URL/tutorials/2d/canvas_layers.html</link>
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<link title="2D Dodge The Creeps Demo">https://godotengine.org/asset-library/asset/515</link>
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</tutorials>
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<methods>
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<method name="get_canvas" qualifiers="const">
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<return type="RID" />
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<description>
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Returns the RID of the canvas used by this layer.
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</description>
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</method>
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<method name="hide">
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<return type="void" />
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<description>
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Hides any [CanvasItem] under this [CanvasLayer]. This is equivalent to setting [member visible] to [code]false[/code].
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</description>
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</method>
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<method name="show">
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<return type="void" />
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<description>
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Shows any [CanvasItem] under this [CanvasLayer]. This is equivalent to setting [member visible] to [code]true[/code].
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</description>
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</method>
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</methods>
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<members>
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<member name="custom_viewport" type="Node" setter="set_custom_viewport" getter="get_custom_viewport">
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The custom [Viewport] node assigned to the [CanvasLayer]. If [code]null[/code], uses the default viewport instead.
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</member>
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<member name="follow_viewport_enabled" type="bool" setter="set_follow_viewport" getter="is_following_viewport" default="false">
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If enabled, the [CanvasLayer] will use the viewport's transform, so it will move when camera moves instead of being anchored in a fixed position on the screen.
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Together with [member follow_viewport_scale] it can be used for a pseudo 3D effect.
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</member>
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<member name="follow_viewport_scale" type="float" setter="set_follow_viewport_scale" getter="get_follow_viewport_scale" default="1.0">
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Scales the layer when using [member follow_viewport_enabled]. Layers moving into the foreground should have increasing scales, while layers moving into the background should have decreasing scales.
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</member>
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<member name="layer" type="int" setter="set_layer" getter="get_layer" default="1">
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Layer index for draw order. Lower values are drawn first.
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</member>
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<member name="offset" type="Vector2" setter="set_offset" getter="get_offset" default="Vector2(0, 0)">
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The layer's base offset.
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</member>
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<member name="rotation" type="float" setter="set_rotation" getter="get_rotation" default="0.0">
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The layer's rotation in radians.
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</member>
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<member name="scale" type="Vector2" setter="set_scale" getter="get_scale" default="Vector2(1, 1)">
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The layer's scale.
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</member>
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<member name="transform" type="Transform2D" setter="set_transform" getter="get_transform" default="Transform2D(1, 0, 0, 1, 0, 0)">
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The layer's transform.
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</member>
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<member name="visible" type="bool" setter="set_visible" getter="is_visible" default="true">
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If [code]false[/code], any [CanvasItem] under this [CanvasLayer] will be hidden.
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Unlike [member CanvasItem.visible], visibility of a [CanvasLayer] isn't propagated to underlying layers.
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</member>
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</members>
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<signals>
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<signal name="visibility_changed">
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<description>
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Emitted when visibility of the layer is changed. See [member visible].
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</description>
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</signal>
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</signals>
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</class>
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