mirror of
https://github.com/godotengine/godot.git
synced 2025-02-15 15:20:47 +00:00
This should greatly decrease latency for the most common use cases. A new function WebSocketPeer::set_no_delay will allow to configure it if so desired. |
||
---|---|---|
.. | ||
WebSocketClient.xml | ||
WebSocketMultiplayerPeer.xml | ||
WebSocketPeer.xml | ||
WebSocketServer.xml |