mirror of
https://github.com/godotengine/godot.git
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06791e1acd
- Updated list view with thumbnails, and separate file name. - Added a grid view which has larger icons. - Added toggle to filter out files from addons. - Store history for each opened resource type. New Editor settings for Quick Open: - Startup display mode (grid or list): - Determined by the requested resource type. - Whatever was last used. - Toggle to filter out files from addons (for persistence). Notes - The dialog is now created once in EditorNode, and globally available for other components. - A fixed number of result scenes are instantiated, and reused based on query. - Drop support for multiselect.
121 lines
4.2 KiB
C++
121 lines
4.2 KiB
C++
/**************************************************************************/
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/* flow_container.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef FLOW_CONTAINER_H
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#define FLOW_CONTAINER_H
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#include "scene/gui/container.h"
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class FlowContainer : public Container {
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GDCLASS(FlowContainer, Container);
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public:
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enum AlignmentMode {
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ALIGNMENT_BEGIN,
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ALIGNMENT_CENTER,
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ALIGNMENT_END
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};
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enum LastWrapAlignmentMode {
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LAST_WRAP_ALIGNMENT_INHERIT,
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LAST_WRAP_ALIGNMENT_BEGIN,
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LAST_WRAP_ALIGNMENT_CENTER,
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LAST_WRAP_ALIGNMENT_END
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};
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private:
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int cached_size = 0;
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int cached_line_count = 0;
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int cached_line_max_child_count = 0;
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int cached_items_on_last_row = 0;
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bool vertical = false;
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bool reverse_fill = false;
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AlignmentMode alignment = ALIGNMENT_BEGIN;
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LastWrapAlignmentMode last_wrap_alignment = LAST_WRAP_ALIGNMENT_INHERIT;
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struct ThemeCache {
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int h_separation = 0;
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int v_separation = 0;
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} theme_cache;
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void _resort();
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protected:
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bool is_fixed = false;
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void _notification(int p_what);
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void _validate_property(PropertyInfo &p_property) const;
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static void _bind_methods();
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public:
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int get_line_count() const;
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int get_line_max_child_count() const;
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void set_alignment(AlignmentMode p_alignment);
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AlignmentMode get_alignment() const;
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void set_last_wrap_alignment(LastWrapAlignmentMode p_last_wrap_alignment);
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LastWrapAlignmentMode get_last_wrap_alignment() const;
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void set_vertical(bool p_vertical);
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bool is_vertical() const;
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void set_reverse_fill(bool p_reverse_fill);
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bool is_reverse_fill() const;
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virtual Size2 get_minimum_size() const override;
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virtual Vector<int> get_allowed_size_flags_horizontal() const override;
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virtual Vector<int> get_allowed_size_flags_vertical() const override;
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FlowContainer(bool p_vertical = false);
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};
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class HFlowContainer : public FlowContainer {
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GDCLASS(HFlowContainer, FlowContainer);
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public:
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HFlowContainer() :
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FlowContainer(false) { is_fixed = true; }
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};
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class VFlowContainer : public FlowContainer {
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GDCLASS(VFlowContainer, FlowContainer);
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public:
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VFlowContainer() :
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FlowContainer(true) { is_fixed = true; }
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};
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VARIANT_ENUM_CAST(FlowContainer::AlignmentMode);
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VARIANT_ENUM_CAST(FlowContainer::LastWrapAlignmentMode);
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#endif // FLOW_CONTAINER_H
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