mirror of
https://github.com/godotengine/godot.git
synced 2024-11-25 05:33:11 +00:00
81064cc239
We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb).
12 lines
834 B
XML
12 lines
834 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="VisualShaderNodeFaceForward" inherits="VisualShaderNodeVectorBase" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
|
|
<brief_description>
|
|
Returns the vector that points in the same direction as a reference vector within the visual shader graph.
|
|
</brief_description>
|
|
<description>
|
|
Translates to [code]faceforward(N, I, Nref)[/code] in the shader language. The function has three vector parameters: [code]N[/code], the vector to orient, [code]I[/code], the incident vector, and [code]Nref[/code], the reference vector. If the dot product of [code]I[/code] and [code]Nref[/code] is smaller than zero the return value is [code]N[/code]. Otherwise, [code]-N[/code] is returned.
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
</class>
|