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81064cc239
We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb).
55 lines
2.3 KiB
XML
55 lines
2.3 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="ScriptCreateDialog" inherits="ConfirmationDialog" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Godot editor's popup dialog for creating new [Script] files.
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</brief_description>
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<description>
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The [ScriptCreateDialog] creates script files according to a given template for a given scripting language. The standard use is to configure its fields prior to calling one of the [method Window.popup] methods.
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[codeblocks]
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[gdscript]
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func _ready():
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var dialog = ScriptCreateDialog.new();
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dialog.config("Node", "res://new_node.gd") # For in-engine types.
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dialog.config("\"res://base_node.gd\"", "res://derived_node.gd") # For script types.
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dialog.popup_centered()
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[/gdscript]
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[csharp]
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public override void _Ready()
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{
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var dialog = new ScriptCreateDialog();
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dialog.Config("Node", "res://NewNode.cs"); // For in-engine types.
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dialog.Config("\"res://BaseNode.cs\"", "res://DerivedNode.cs"); // For script types.
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dialog.PopupCentered();
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}
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[/csharp]
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[/codeblocks]
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="config">
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<return type="void" />
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<param index="0" name="inherits" type="String" />
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<param index="1" name="path" type="String" />
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<param index="2" name="built_in_enabled" type="bool" default="true" />
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<param index="3" name="load_enabled" type="bool" default="true" />
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<description>
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Prefills required fields to configure the ScriptCreateDialog for use.
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</description>
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</method>
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</methods>
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<members>
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<member name="dialog_hide_on_ok" type="bool" setter="set_hide_on_ok" getter="get_hide_on_ok" overrides="AcceptDialog" default="false" />
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<member name="ok_button_text" type="String" setter="set_ok_button_text" getter="get_ok_button_text" overrides="AcceptDialog" default=""Create"" />
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<member name="title" type="String" setter="set_title" getter="get_title" overrides="Window" default=""Attach Node Script"" />
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</members>
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<signals>
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<signal name="script_created">
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<param index="0" name="script" type="Script" />
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<description>
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Emitted when the user clicks the OK button.
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</description>
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</signal>
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</signals>
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</class>
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