godot/editor/directory_create_dialog.h
2024-10-02 14:57:37 +02:00

73 lines
3.1 KiB
C++

/**************************************************************************/
/* directory_create_dialog.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef DIRECTORY_CREATE_DIALOG_H
#define DIRECTORY_CREATE_DIALOG_H
#include "scene/gui/dialogs.h"
class EditorValidationPanel;
class Label;
class LineEdit;
class DirectoryCreateDialog : public ConfirmationDialog {
GDCLASS(DirectoryCreateDialog, ConfirmationDialog);
public:
enum Mode {
MODE_FILE,
MODE_DIRECTORY,
};
private:
String base_dir;
Callable accept_callback;
int mode = MODE_FILE;
Label *base_path_label = nullptr;
LineEdit *dir_path = nullptr;
EditorValidationPanel *validation_panel = nullptr;
String _sanitize_input(const String &p_input) const;
String _validate_path(const String &p_path) const;
void _on_dir_path_changed();
protected:
virtual void ok_pressed() override;
virtual void _post_popup() override;
public:
void config(const String &p_base_dir, const Callable &p_accept_callback, int p_mode, const String &p_title, const String &p_default_name = "");
DirectoryCreateDialog();
};
#endif // DIRECTORY_CREATE_DIALOG_H