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2d
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Compile certain CanvasItem._edit_*() functions with DEBUG_ENABLED
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2024-11-02 15:43:18 -03:00 |
3d
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Add "Game" editor for better runtime debugging
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2024-10-30 11:42:17 -03:00 |
animation
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Merge pull request #97020 from GuilhermeGSousa/fix-non-const-anim-node-process
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2024-10-29 19:26:00 -05:00 |
audio
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Add "Game" editor for better runtime debugging
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2024-10-30 11:42:17 -03:00 |
debugger
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Add "Game" editor for better runtime debugging
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2024-10-30 11:42:17 -03:00 |
gui
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Compile certain CanvasItem._edit_*() functions with DEBUG_ENABLED
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2024-11-02 15:43:18 -03:00 |
main
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Compile certain CanvasItem._edit_*() functions with DEBUG_ENABLED
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2024-11-02 15:43:18 -03:00 |
resources
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Merge pull request #96705 from elmajime/camera_from_external_feed
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2024-11-04 21:51:50 -06:00 |
theme
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Merge pull request #88530 from davthedev/tree-hover-items
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2024-10-21 16:39:16 -05:00 |
property_list_helper.cpp
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Always store ID of PopupMenu items
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2024-08-20 15:33:21 +02:00 |
property_list_helper.h
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Fix a bunch of orphan StringName errors at ProjectSettings/Editor exit
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2024-07-09 19:38:52 +03:00 |
property_utils.cpp
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Enforce that custom nodes keep their original type
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2024-10-22 18:18:16 +02:00 |
property_utils.h
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Fix default NodePaths saved in scene
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2024-06-03 13:10:23 +02:00 |
register_scene_types.cpp
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Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
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2024-10-02 15:11:58 -03:00 |
register_scene_types.h
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
scene_string_names.cpp
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Enforce that custom nodes keep their original type
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2024-10-22 18:18:16 +02:00 |
scene_string_names.h
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Enforce that custom nodes keep their original type
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2024-10-22 18:18:16 +02:00 |
SCsub
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SCons: Add unobtrusive type hints in SCons files
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2024-09-25 09:34:35 -05:00 |