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d81e6ee024
Pretty hacky solution but it's better than an infinite loop. All this import setup needs to be redone, it's very difficult to properly bail out from an invalid import without triggering reimport loops. Also fix underline not visible at default editor scale in LinkButton. Fixes #73319.
70 lines
3.1 KiB
C++
70 lines
3.1 KiB
C++
/**************************************************************************/
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/* fbx_importer_manager.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef FBX_IMPORTER_MANAGER_H
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#define FBX_IMPORTER_MANAGER_H
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#include "editor/editor_file_dialog.h"
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#include "scene/gui/dialogs.h"
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#include "scene/gui/line_edit.h"
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class FBXImporterManager : public ConfirmationDialog {
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GDCLASS(FBXImporterManager, ConfirmationDialog)
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bool is_importing = false;
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Label *message = nullptr;
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LineEdit *fbx_path = nullptr;
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Button *fbx_path_browse = nullptr;
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EditorFileDialog *browse_dialog = nullptr;
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Label *path_status = nullptr;
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void _validate_path(const String &p_path);
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void _select_file(const String &p_path);
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void _path_confirmed();
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void _cancel_setup();
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void _browse_install();
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void _link_clicked();
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static FBXImporterManager *singleton;
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protected:
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void _notification(int p_what);
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public:
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static FBXImporterManager *get_singleton() { return singleton; }
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void show_dialog(bool p_exclusive = false);
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FBXImporterManager();
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};
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#endif // FBX_IMPORTER_MANAGER_H
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