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I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
118 lines
3.7 KiB
C++
118 lines
3.7 KiB
C++
/*************************************************************************/
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/* baked_light_editor_plugin.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef BAKED_LIGHT_EDITOR_PLUGIN_H
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#define BAKED_LIGHT_EDITOR_PLUGIN_H
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#include "editor/editor_node.h"
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#include "editor/editor_plugin.h"
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#include "editor/plugins/baked_light_baker.h"
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#include "scene/gui/spin_box.h"
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/**
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@author Juan Linietsky <reduzio@gmail.com>
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*/
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#if 0
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class MeshInstance;
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class BakedLightEditor : public Control {
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GDCLASS(BakedLightEditor, Control );
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float update_timeout;
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PoolVector<uint8_t> octree_texture;
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PoolVector<uint8_t> light_texture;
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PoolVector<int> octree_sampler;
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BakedLightBaker *baker;
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AcceptDialog *err_dialog;
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HBoxContainer *bake_hbox;
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Button *button_bake;
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Button *button_reset;
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Button *button_make_lightmaps;
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Label *bake_info;
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uint64_t last_rays_time;
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BakedLightInstance *node;
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enum Menu {
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MENU_OPTION_BAKE,
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MENU_OPTION_CLEAR
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};
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void _bake_lightmaps();
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void _bake_pressed();
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void _clear_pressed();
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void _end_baking();
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void _menu_option(int);
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friend class BakedLightEditorPlugin;
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protected:
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void _node_removed(Node *p_node);
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static void _bind_methods();
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void _notification(int p_what);
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public:
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void edit(BakedLightInstance *p_baked_light);
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BakedLightEditor();
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~BakedLightEditor();
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};
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class BakedLightEditorPlugin : public EditorPlugin {
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GDCLASS( BakedLightEditorPlugin, EditorPlugin );
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BakedLightEditor *baked_light_editor;
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EditorNode *editor;
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public:
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virtual String get_name() const { return "BakedLight"; }
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bool has_main_screen() const { return false; }
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virtual void edit(Object *p_node);
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virtual bool handles(Object *p_node) const;
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virtual void make_visible(bool p_visible);
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BakedLightEditorPlugin(EditorNode *p_node);
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~BakedLightEditorPlugin();
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};
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#endif // MULTIMESH_EDITOR_PLUGIN_H
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#endif
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