Godot Engine – Multi-platform 2D and 3D game engine
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Juan Linietsky e15157f289 Merge pull request #1414 from romulox-x/viewport_clear_alpha
changed viewport clearing to use the alpha value of the clear color, and...
2015-03-01 18:58:50 -03:00
bin Completed more complex formatting. 2015-02-01 20:18:38 +00:00
core support for light and normal mapping in 2D 2015-02-18 19:40:02 -03:00
demos support for light and normal mapping in 2D 2015-02-18 19:40:02 -03:00
doc Batch of Bugfixes 2014-12-07 02:04:20 -03:00
drivers changed viewport clearing to use the alpha value of the clear color, and made the transparent bg option of viewport force a clear color of 0,0,0,0 2015-02-21 13:57:12 -08:00
main Implemented PulseAudio backend and fixed audio driver selection on X11 2014-12-19 13:44:34 +01:00
modules restored @ for nodepaths/stringnames 2015-02-19 18:12:45 -03:00
platform support for light and normal mapping in 2D 2015-02-18 19:40:02 -03:00
scene Merge pull request #1369 from not-surt/tile_rotation 2015-02-21 15:37:02 -03:00
servers changed viewport clearing to use the alpha value of the clear color, and made the transparent bg option of viewport force a clear color of 0,0,0,0 2015-02-21 13:57:12 -08:00
tools Merge pull request #1369 from not-surt/tile_rotation 2015-02-21 15:37:02 -03:00
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.travis.yml Fix travis-ci build config for new build system 2014-10-08 14:38:46 +08:00
LICENSE.md Added LICENSE.md 2014-09-21 01:26:59 -03:00
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methods.py SCons: colored compilation 2015-01-12 12:54:17 +08:00
README.md Update README.md 2014-12-15 22:41:50 -03:00
SConstruct SCons: colored compilation 2015-01-12 12:54:17 +08:00
version.py version bump to stable 2014-12-15 15:49:18 -03:00

GODOT

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Development is sponsored by OKAM Studio (http://www.okamstudio.com).

Documentation

Documentation has been moved to the GitHub Wiki.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

http://www.godotengine.org

Compiling from Source

Compilation instructions for every platform can be found in the Wiki: https://github.com/okamstudio/godot/wiki/advanced