mirror of
https://github.com/godotengine/godot.git
synced 2024-12-13 14:44:23 +00:00
1c1524a651
Can't stop, won't stop, they said, huh?
34 lines
1.6 KiB
XML
34 lines
1.6 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="VisualShaderNodeParameter" inherits="VisualShaderNode" version="4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
|
|
<brief_description>
|
|
A base type for the parameters within the visual shader graph.
|
|
</brief_description>
|
|
<description>
|
|
A parameter represents a variable in the shader which is set externally, i.e. from the [ShaderMaterial]. Parameters are exposed as properties in the [ShaderMaterial] and can be assigned from the Inspector or from a script.
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<members>
|
|
<member name="parameter_name" type="String" setter="set_parameter_name" getter="get_parameter_name" default="""">
|
|
Name of the parameter, by which it can be accessed through the [ShaderMaterial] properties.
|
|
</member>
|
|
<member name="qualifier" type="int" setter="set_qualifier" getter="get_qualifier" enum="VisualShaderNodeParameter.Qualifier" default="0">
|
|
Defines the scope of the parameter.
|
|
</member>
|
|
</members>
|
|
<constants>
|
|
<constant name="QUAL_NONE" value="0" enum="Qualifier">
|
|
The parameter will be tied to the [ShaderMaterial] using this shader.
|
|
</constant>
|
|
<constant name="QUAL_GLOBAL" value="1" enum="Qualifier">
|
|
The parameter will use a global value, defined in Project Settings.
|
|
</constant>
|
|
<constant name="QUAL_INSTANCE" value="2" enum="Qualifier">
|
|
The parameter will be tied to the node with attached [ShaderMaterial] using this shader.
|
|
</constant>
|
|
<constant name="QUAL_MAX" value="3" enum="Qualifier">
|
|
Represents the size of the [enum Qualifier] enum.
|
|
</constant>
|
|
</constants>
|
|
</class>
|