mirror of
https://github.com/godotengine/godot.git
synced 2024-11-25 13:43:15 +00:00
135 lines
6.2 KiB
C++
135 lines
6.2 KiB
C++
/**************************************************************************/
|
|
/* scene_string_names.cpp */
|
|
/**************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/**************************************************************************/
|
|
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/**************************************************************************/
|
|
|
|
#include "scene_string_names.h"
|
|
|
|
SceneStringNames *SceneStringNames::singleton = nullptr;
|
|
|
|
SceneStringNames::SceneStringNames() {
|
|
resized = StaticCString::create("resized");
|
|
draw = StaticCString::create("draw");
|
|
hidden = StaticCString::create("hidden");
|
|
visibility_changed = StaticCString::create("visibility_changed");
|
|
input_event = StaticCString::create("input_event");
|
|
shader = StaticCString::create("shader");
|
|
tree_entered = StaticCString::create("tree_entered");
|
|
tree_exiting = StaticCString::create("tree_exiting");
|
|
tree_exited = StaticCString::create("tree_exited");
|
|
ready = StaticCString::create("ready");
|
|
item_rect_changed = StaticCString::create("item_rect_changed");
|
|
size_flags_changed = StaticCString::create("size_flags_changed");
|
|
minimum_size_changed = StaticCString::create("minimum_size_changed");
|
|
sleeping_state_changed = StaticCString::create("sleeping_state_changed");
|
|
|
|
finished = StaticCString::create("finished");
|
|
animation_finished = StaticCString::create("animation_finished");
|
|
animation_changed = StaticCString::create("animation_changed");
|
|
animation_started = StaticCString::create("animation_started");
|
|
RESET = StaticCString::create("RESET");
|
|
|
|
pose_updated = StaticCString::create("pose_updated");
|
|
skeleton_updated = StaticCString::create("skeleton_updated");
|
|
bone_enabled_changed = StaticCString::create("bone_enabled_changed");
|
|
show_rest_only_changed = StaticCString::create("show_rest_only_changed");
|
|
|
|
mouse_entered = StaticCString::create("mouse_entered");
|
|
mouse_exited = StaticCString::create("mouse_exited");
|
|
mouse_shape_entered = StaticCString::create("mouse_shape_entered");
|
|
mouse_shape_exited = StaticCString::create("mouse_shape_exited");
|
|
|
|
focus_entered = StaticCString::create("focus_entered");
|
|
focus_exited = StaticCString::create("focus_exited");
|
|
|
|
pre_sort_children = StaticCString::create("pre_sort_children");
|
|
sort_children = StaticCString::create("sort_children");
|
|
|
|
body_shape_entered = StaticCString::create("body_shape_entered");
|
|
body_entered = StaticCString::create("body_entered");
|
|
body_shape_exited = StaticCString::create("body_shape_exited");
|
|
body_exited = StaticCString::create("body_exited");
|
|
|
|
area_shape_entered = StaticCString::create("area_shape_entered");
|
|
area_shape_exited = StaticCString::create("area_shape_exited");
|
|
|
|
update = StaticCString::create("update");
|
|
updated = StaticCString::create("updated");
|
|
|
|
_ready = StaticCString::create("_ready");
|
|
|
|
screen_entered = StaticCString::create("screen_entered");
|
|
screen_exited = StaticCString::create("screen_exited");
|
|
|
|
gui_input = StaticCString::create("gui_input");
|
|
|
|
_spatial_editor_group = StaticCString::create("_spatial_editor_group");
|
|
_request_gizmo = StaticCString::create("_request_gizmo");
|
|
|
|
offset = StaticCString::create("offset");
|
|
rotation_mode = StaticCString::create("rotation_mode");
|
|
rotate = StaticCString::create("rotate");
|
|
h_offset = StaticCString::create("h_offset");
|
|
v_offset = StaticCString::create("v_offset");
|
|
|
|
area_entered = StaticCString::create("area_entered");
|
|
area_exited = StaticCString::create("area_exited");
|
|
|
|
line_separation = StaticCString::create("line_separation");
|
|
|
|
frame_changed = StaticCString::create("frame_changed");
|
|
texture_changed = StaticCString::create("texture_changed");
|
|
|
|
autoplay = StaticCString::create("autoplay");
|
|
blend_times = StaticCString::create("blend_times");
|
|
speed = StaticCString::create("speed");
|
|
|
|
node_configuration_warning_changed = StaticCString::create("node_configuration_warning_changed");
|
|
|
|
output = StaticCString::create("output");
|
|
|
|
path_pp = NodePath("..");
|
|
|
|
// Audio bus name.
|
|
Master = StaticCString::create("Master");
|
|
|
|
default_ = StaticCString::create("default");
|
|
|
|
window_input = StaticCString::create("window_input");
|
|
|
|
theme_changed = StaticCString::create("theme_changed");
|
|
|
|
shader_overrides_group = StaticCString::create("_shader_overrides_group_");
|
|
shader_overrides_group_active = StaticCString::create("_shader_overrides_group_active_");
|
|
|
|
pressed = StaticCString::create("pressed");
|
|
id_pressed = StaticCString::create("id_pressed");
|
|
|
|
panel = StaticCString::create("panel");
|
|
}
|