godot/scene/resources/color_ramp.h

53 lines
970 B
C++

/*
* color_ramp.h
*/
#ifndef SCENE_RESOURCES_COLOR_RAMP_H_
#define SCENE_RESOURCES_COLOR_RAMP_H_
#include "resource.h"
class ColorRamp: public Resource {
OBJ_TYPE( ColorRamp, Resource );
OBJ_SAVE_TYPE( ColorRamp );
public:
struct Point {
float offset;
Color color;
bool operator<(const Point& p_ponit) const {
return offset<p_ponit.offset;
}
};
private:
Vector<Point> points;
protected:
static void _bind_methods();
public:
ColorRamp();
virtual ~ColorRamp();
void set_points(Vector<Point>& points);
Vector<Point>& get_points();
void set_offset(int pos, const float offset);
float get_offset(int pos) const;
void set_color(int pos, const Color& color);
Color get_color(int pos) const;
void set_offsets(const Vector<float>& offsets);
Vector<float> get_offsets() const;
void set_colors(const Vector<Color>& colors);
Vector<Color> get_colors() const;
int get_points_count() const;
};
#endif /* SCENE_RESOURCES_COLOR_RAMP_H_ */