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3d1644f7c3
* has() * count() * find() * rfind()
686 lines
15 KiB
C++
686 lines
15 KiB
C++
/*************************************************************************/
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/* pool_vector.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef POOL_VECTOR_H
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#define POOL_VECTOR_H
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#include "core/os/memory.h"
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#include "core/os/mutex.h"
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#include "core/os/rw_lock.h"
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#include "core/pool_allocator.h"
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#include "core/safe_refcount.h"
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#include "core/ustring.h"
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struct MemoryPool {
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//avoid accessing these directly, must be public for template access
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static PoolAllocator *memory_pool;
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static uint8_t *pool_memory;
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static size_t *pool_size;
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struct Alloc {
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SafeRefCount refcount;
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SafeNumeric<uint32_t> lock;
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void *mem;
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PoolAllocator::ID pool_id;
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size_t size;
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Alloc *free_list;
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Alloc() :
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lock(0),
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mem(nullptr),
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pool_id(POOL_ALLOCATOR_INVALID_ID),
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size(0),
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free_list(nullptr) {
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}
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};
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static Alloc *allocs;
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static Alloc *free_list;
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static uint32_t alloc_count;
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static uint32_t allocs_used;
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static Mutex alloc_mutex;
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static size_t total_memory;
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static size_t max_memory;
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static void setup(uint32_t p_max_allocs = (1 << 16));
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static void cleanup();
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};
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template <class T>
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class PoolVector {
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MemoryPool::Alloc *alloc;
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void _copy_on_write() {
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if (!alloc) {
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return;
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}
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// ERR_FAIL_COND(alloc->lock>0); should not be illegal to lock this for copy on write, as it's a copy on write after all
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// Refcount should not be zero, otherwise it's a misuse of COW
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if (alloc->refcount.get() == 1) {
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return; //nothing to do
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}
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//must allocate something
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MemoryPool::alloc_mutex.lock();
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if (MemoryPool::allocs_used == MemoryPool::alloc_count) {
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MemoryPool::alloc_mutex.unlock();
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ERR_FAIL_MSG("All memory pool allocations are in use, can't COW.");
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}
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MemoryPool::Alloc *old_alloc = alloc;
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//take one from the free list
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alloc = MemoryPool::free_list;
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MemoryPool::free_list = alloc->free_list;
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//increment the used counter
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MemoryPool::allocs_used++;
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//copy the alloc data
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alloc->size = old_alloc->size;
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alloc->refcount.init();
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alloc->pool_id = POOL_ALLOCATOR_INVALID_ID;
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alloc->lock.set(0);
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#ifdef DEBUG_ENABLED
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MemoryPool::total_memory += alloc->size;
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if (MemoryPool::total_memory > MemoryPool::max_memory) {
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MemoryPool::max_memory = MemoryPool::total_memory;
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}
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#endif
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MemoryPool::alloc_mutex.unlock();
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if (MemoryPool::memory_pool) {
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} else {
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alloc->mem = memalloc(alloc->size);
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}
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{
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Write w;
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w._ref(alloc);
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Read r;
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r._ref(old_alloc);
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int cur_elements = alloc->size / sizeof(T);
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T *dst = (T *)w.ptr();
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const T *src = (const T *)r.ptr();
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for (int i = 0; i < cur_elements; i++) {
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memnew_placement(&dst[i], T(src[i]));
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}
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}
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if (old_alloc->refcount.unref()) {
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//this should never happen but..
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#ifdef DEBUG_ENABLED
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MemoryPool::alloc_mutex.lock();
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MemoryPool::total_memory -= old_alloc->size;
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MemoryPool::alloc_mutex.unlock();
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#endif
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{
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Write w;
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w._ref(old_alloc);
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int cur_elements = old_alloc->size / sizeof(T);
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T *elems = (T *)w.ptr();
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for (int i = 0; i < cur_elements; i++) {
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elems[i].~T();
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}
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}
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if (MemoryPool::memory_pool) {
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//resize memory pool
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//if none, create
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//if some resize
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} else {
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memfree(old_alloc->mem);
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old_alloc->mem = nullptr;
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old_alloc->size = 0;
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MemoryPool::alloc_mutex.lock();
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old_alloc->free_list = MemoryPool::free_list;
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MemoryPool::free_list = old_alloc;
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MemoryPool::allocs_used--;
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MemoryPool::alloc_mutex.unlock();
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}
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}
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}
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void _reference(const PoolVector &p_pool_vector) {
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if (alloc == p_pool_vector.alloc) {
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return;
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}
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_unreference();
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if (!p_pool_vector.alloc) {
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return;
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}
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if (p_pool_vector.alloc->refcount.ref()) {
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alloc = p_pool_vector.alloc;
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}
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}
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void _unreference() {
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if (!alloc) {
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return;
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}
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if (!alloc->refcount.unref()) {
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alloc = nullptr;
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return;
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}
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//must be disposed!
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{
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int cur_elements = alloc->size / sizeof(T);
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// Don't use write() here because it could otherwise provoke COW,
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// which is not desirable here because we are destroying the last reference anyways
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Write w;
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// Reference to still prevent other threads from touching the alloc
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w._ref(alloc);
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for (int i = 0; i < cur_elements; i++) {
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w[i].~T();
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}
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}
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#ifdef DEBUG_ENABLED
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MemoryPool::alloc_mutex.lock();
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MemoryPool::total_memory -= alloc->size;
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MemoryPool::alloc_mutex.unlock();
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#endif
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if (MemoryPool::memory_pool) {
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//resize memory pool
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//if none, create
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//if some resize
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} else {
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memfree(alloc->mem);
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alloc->mem = nullptr;
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alloc->size = 0;
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MemoryPool::alloc_mutex.lock();
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alloc->free_list = MemoryPool::free_list;
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MemoryPool::free_list = alloc;
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MemoryPool::allocs_used--;
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MemoryPool::alloc_mutex.unlock();
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}
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alloc = nullptr;
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}
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public:
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class Access {
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friend class PoolVector;
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protected:
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MemoryPool::Alloc *alloc;
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T *mem;
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_FORCE_INLINE_ void _ref(MemoryPool::Alloc *p_alloc) {
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alloc = p_alloc;
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if (alloc) {
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if (alloc->lock.increment() == 1) {
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if (MemoryPool::memory_pool) {
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//lock it and get mem
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}
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}
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mem = (T *)alloc->mem;
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}
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}
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_FORCE_INLINE_ void _unref() {
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if (alloc) {
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if (alloc->lock.decrement() == 0) {
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if (MemoryPool::memory_pool) {
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//put mem back
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}
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}
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mem = nullptr;
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alloc = nullptr;
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}
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}
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Access() {
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alloc = nullptr;
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mem = nullptr;
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}
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public:
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virtual ~Access() {
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_unref();
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}
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void release() {
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_unref();
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}
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};
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class Read : public Access {
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public:
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_FORCE_INLINE_ const T &operator[](int p_index) const { return this->mem[p_index]; }
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_FORCE_INLINE_ const T *ptr() const { return this->mem; }
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void operator=(const Read &p_read) {
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if (this->alloc == p_read.alloc) {
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return;
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}
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this->_unref();
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this->_ref(p_read.alloc);
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}
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Read(const Read &p_read) {
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this->_ref(p_read.alloc);
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}
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Read() {}
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};
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class Write : public Access {
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public:
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_FORCE_INLINE_ T &operator[](int p_index) const { return this->mem[p_index]; }
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_FORCE_INLINE_ T *ptr() const { return this->mem; }
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void operator=(const Write &p_read) {
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if (this->alloc == p_read.alloc) {
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return;
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}
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this->_unref();
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this->_ref(p_read.alloc);
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}
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Write(const Write &p_read) {
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this->_ref(p_read.alloc);
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}
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Write() {}
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};
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Read read() const {
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Read r;
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if (alloc) {
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r._ref(alloc);
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}
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return r;
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}
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Write write() {
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Write w;
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if (alloc) {
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_copy_on_write(); //make sure there is only one being accessed
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w._ref(alloc);
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}
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return w;
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}
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template <class MC>
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void fill_with(const MC &p_mc) {
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int c = p_mc.size();
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resize(c);
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Write w = write();
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int idx = 0;
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for (const typename MC::Element *E = p_mc.front(); E; E = E->next()) {
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w[idx++] = E->get();
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}
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}
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void remove(int p_index) {
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int s = size();
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ERR_FAIL_INDEX(p_index, s);
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Write w = write();
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for (int i = p_index; i < s - 1; i++) {
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w[i] = w[i + 1];
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};
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w = Write();
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resize(s - 1);
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}
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int find(const T &p_val, int p_from = 0) const {
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const int s = size();
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const Read r = read();
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if (p_from < 0) {
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return -1;
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}
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for (int i = p_from; i < s; i++) {
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if (r[i] == p_val) {
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return i;
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}
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}
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return -1;
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}
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int rfind(const T &p_val, int p_from = -1) const {
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const int s = size();
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const Read r = read();
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if (p_from < 0) {
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p_from = s + p_from;
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}
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if (p_from < 0 || p_from >= s) {
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p_from = s - 1;
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}
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for (int i = p_from; i >= 0; i--) {
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if (r[i] == p_val) {
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return i;
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}
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}
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return -1;
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}
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int count(const T &p_val) const {
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const int s = size();
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const Read r = read();
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int amount = 0;
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for (int i = 0; i < s; i++) {
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if (r[i] == p_val) {
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amount++;
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}
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}
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return amount;
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}
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bool has(const T &p_val) const {
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return find(p_val) != -1;
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}
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inline int size() const;
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inline bool empty() const;
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T get(int p_index) const;
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void set(int p_index, const T &p_val);
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void fill(const T &p_val);
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void push_back(const T &p_val);
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void append(const T &p_val) { push_back(p_val); }
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void append_array(const PoolVector<T> &p_arr) {
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int ds = p_arr.size();
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if (ds == 0) {
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return;
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}
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int bs = size();
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resize(bs + ds);
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Write w = write();
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Read r = p_arr.read();
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for (int i = 0; i < ds; i++) {
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w[bs + i] = r[i];
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}
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}
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PoolVector<T> subarray(int p_from, int p_to) {
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if (p_from < 0) {
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p_from = size() + p_from;
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}
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if (p_to < 0) {
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p_to = size() + p_to;
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}
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ERR_FAIL_INDEX_V(p_from, size(), PoolVector<T>());
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ERR_FAIL_INDEX_V(p_to, size(), PoolVector<T>());
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PoolVector<T> slice;
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int span = 1 + p_to - p_from;
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slice.resize(span);
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Read r = read();
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Write w = slice.write();
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for (int i = 0; i < span; ++i) {
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w[i] = r[p_from + i];
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}
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return slice;
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}
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Error insert(int p_pos, const T &p_val) {
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int s = size();
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ERR_FAIL_INDEX_V(p_pos, s + 1, ERR_INVALID_PARAMETER);
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resize(s + 1);
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{
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Write w = write();
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for (int i = s; i > p_pos; i--) {
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w[i] = w[i - 1];
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}
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w[p_pos] = p_val;
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}
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return OK;
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}
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String join(String delimiter) {
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String rs = "";
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int s = size();
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Read r = read();
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for (int i = 0; i < s; i++) {
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rs += r[i] + delimiter;
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}
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rs.erase(rs.length() - delimiter.length(), delimiter.length());
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return rs;
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}
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bool is_locked() const { return alloc && alloc->lock.get() > 0; }
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inline T operator[](int p_index) const;
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Error resize(int p_size);
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void invert();
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void operator=(const PoolVector &p_pool_vector) { _reference(p_pool_vector); }
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PoolVector() { alloc = nullptr; }
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PoolVector(const PoolVector &p_pool_vector) {
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alloc = nullptr;
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_reference(p_pool_vector);
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}
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~PoolVector() { _unreference(); }
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};
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template <class T>
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int PoolVector<T>::size() const {
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return alloc ? alloc->size / sizeof(T) : 0;
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}
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template <class T>
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bool PoolVector<T>::empty() const {
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return alloc ? alloc->size == 0 : true;
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}
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template <class T>
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T PoolVector<T>::get(int p_index) const {
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return operator[](p_index);
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}
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template <class T>
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void PoolVector<T>::set(int p_index, const T &p_val) {
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ERR_FAIL_INDEX(p_index, size());
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Write w = write();
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w[p_index] = p_val;
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}
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template <class T>
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void PoolVector<T>::fill(const T &p_val) {
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Write w = write();
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for (int i = 0; i < size(); i++) {
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w[i] = p_val;
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}
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}
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template <class T>
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void PoolVector<T>::push_back(const T &p_val) {
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resize(size() + 1);
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set(size() - 1, p_val);
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}
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template <class T>
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T PoolVector<T>::operator[](int p_index) const {
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CRASH_BAD_INDEX(p_index, size());
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Read r = read();
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return r[p_index];
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}
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template <class T>
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Error PoolVector<T>::resize(int p_size) {
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ERR_FAIL_COND_V_MSG(p_size < 0, ERR_INVALID_PARAMETER, "Size of PoolVector cannot be negative.");
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if (alloc == nullptr) {
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if (p_size == 0) {
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return OK; //nothing to do here
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}
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//must allocate something
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MemoryPool::alloc_mutex.lock();
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if (MemoryPool::allocs_used == MemoryPool::alloc_count) {
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MemoryPool::alloc_mutex.unlock();
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ERR_FAIL_V_MSG(ERR_OUT_OF_MEMORY, "All memory pool allocations are in use.");
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}
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//take one from the free list
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alloc = MemoryPool::free_list;
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MemoryPool::free_list = alloc->free_list;
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//increment the used counter
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MemoryPool::allocs_used++;
|
|
|
|
//cleanup the alloc
|
|
alloc->size = 0;
|
|
alloc->refcount.init();
|
|
alloc->pool_id = POOL_ALLOCATOR_INVALID_ID;
|
|
MemoryPool::alloc_mutex.unlock();
|
|
|
|
} else {
|
|
ERR_FAIL_COND_V_MSG(alloc->lock.get() > 0, ERR_LOCKED, "Can't resize PoolVector if locked."); //can't resize if locked!
|
|
}
|
|
|
|
size_t new_size = sizeof(T) * p_size;
|
|
|
|
if (alloc->size == new_size) {
|
|
return OK; //nothing to do
|
|
}
|
|
|
|
if (p_size == 0) {
|
|
_unreference();
|
|
return OK;
|
|
}
|
|
|
|
_copy_on_write(); // make it unique
|
|
|
|
#ifdef DEBUG_ENABLED
|
|
MemoryPool::alloc_mutex.lock();
|
|
MemoryPool::total_memory -= alloc->size;
|
|
MemoryPool::total_memory += new_size;
|
|
if (MemoryPool::total_memory > MemoryPool::max_memory) {
|
|
MemoryPool::max_memory = MemoryPool::total_memory;
|
|
}
|
|
MemoryPool::alloc_mutex.unlock();
|
|
#endif
|
|
|
|
int cur_elements = alloc->size / sizeof(T);
|
|
|
|
if (p_size > cur_elements) {
|
|
if (MemoryPool::memory_pool) {
|
|
//resize memory pool
|
|
//if none, create
|
|
//if some resize
|
|
} else {
|
|
if (alloc->size == 0) {
|
|
alloc->mem = memalloc(new_size);
|
|
} else {
|
|
alloc->mem = memrealloc(alloc->mem, new_size);
|
|
}
|
|
}
|
|
|
|
alloc->size = new_size;
|
|
|
|
Write w = write();
|
|
|
|
for (int i = cur_elements; i < p_size; i++) {
|
|
memnew_placement(&w[i], T);
|
|
}
|
|
|
|
} else {
|
|
{
|
|
Write w = write();
|
|
for (int i = p_size; i < cur_elements; i++) {
|
|
w[i].~T();
|
|
}
|
|
}
|
|
|
|
if (MemoryPool::memory_pool) {
|
|
//resize memory pool
|
|
//if none, create
|
|
//if some resize
|
|
} else {
|
|
if (new_size == 0) {
|
|
memfree(alloc->mem);
|
|
alloc->mem = nullptr;
|
|
alloc->size = 0;
|
|
|
|
MemoryPool::alloc_mutex.lock();
|
|
alloc->free_list = MemoryPool::free_list;
|
|
MemoryPool::free_list = alloc;
|
|
MemoryPool::allocs_used--;
|
|
MemoryPool::alloc_mutex.unlock();
|
|
|
|
} else {
|
|
alloc->mem = memrealloc(alloc->mem, new_size);
|
|
alloc->size = new_size;
|
|
}
|
|
}
|
|
}
|
|
|
|
return OK;
|
|
}
|
|
|
|
template <class T>
|
|
void PoolVector<T>::invert() {
|
|
T temp;
|
|
Write w = write();
|
|
int s = size();
|
|
int half_s = s / 2;
|
|
|
|
for (int i = 0; i < half_s; i++) {
|
|
temp = w[i];
|
|
w[i] = w[s - i - 1];
|
|
w[s - i - 1] = temp;
|
|
}
|
|
}
|
|
|
|
#endif // POOL_VECTOR_H
|