godot/core/message_queue.h
Rémi Verschelde a627cdafc5
Update copyright statements to 2022
Happy new year to the wonderful Godot community!
2022-01-13 15:54:13 +01:00

98 lines
3.6 KiB
C++

/*************************************************************************/
/* message_queue.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef MESSAGE_QUEUE_H
#define MESSAGE_QUEUE_H
#include "core/object.h"
#include "core/os/thread_safe.h"
class MessageQueue {
_THREAD_SAFE_CLASS_
enum {
DEFAULT_QUEUE_SIZE_KB = 4096
};
enum {
TYPE_CALL,
TYPE_NOTIFICATION,
TYPE_SET,
FLAG_SHOW_ERROR = 1 << 14,
FLAG_MASK = FLAG_SHOW_ERROR - 1
};
struct Message {
ObjectID instance_id;
StringName target;
int16_t type;
union {
int16_t notification;
int16_t args;
};
};
uint8_t *buffer;
uint32_t buffer_end;
uint32_t buffer_max_used;
uint32_t buffer_size;
void _call_function(Object *p_target, const StringName &p_func, const Variant *p_args, int p_argcount, bool p_show_error);
static MessageQueue *singleton;
bool flushing;
public:
static MessageQueue *get_singleton();
Error push_call(ObjectID p_id, const StringName &p_method, const Variant **p_args, int p_argcount, bool p_show_error = false);
Error push_call(ObjectID p_id, const StringName &p_method, VARIANT_ARG_LIST);
Error push_notification(ObjectID p_id, int p_notification);
Error push_set(ObjectID p_id, const StringName &p_prop, const Variant &p_value);
Error push_call(Object *p_object, const StringName &p_method, VARIANT_ARG_LIST);
Error push_notification(Object *p_object, int p_notification);
Error push_set(Object *p_object, const StringName &p_prop, const Variant &p_value);
void statistics();
void flush();
bool is_flushing() const;
int get_max_buffer_usage() const;
MessageQueue();
~MessageQueue();
};
#endif // MESSAGE_QUEUE_H