godot/modules/navigation
Thaddeus Crews 696ca9db3c
Merge pull request #98039 from aaronfranke/button-icon
Rename internal Button `*_icon` functions to `*_button_icon` to match exposed methods
2024-10-29 19:25:59 -05:00
..
2d Set clang-format RemoveSemicolon rule to true 2024-10-25 13:49:43 -04:00
3d Set clang-format RemoveSemicolon rule to true 2024-10-25 13:49:43 -04:00
editor Rename internal Button icon to button_icon to match exposed methods 2024-10-29 16:23:03 -07:00
config.py Add 2D navigation mesh baking 2023-09-25 19:48:14 +02:00
nav_agent.cpp Set clang-format RemoveSemicolon rule to true 2024-10-25 13:49:43 -04:00
nav_agent.h Set clang-format RemoveSemicolon rule to true 2024-10-25 13:49:43 -04:00
nav_base.h Style: Apply new clang-format changes 2024-09-20 08:09:48 -05:00
nav_link.cpp Set clang-format RemoveSemicolon rule to true 2024-10-25 13:49:43 -04:00
nav_link.h Add NavigationServer API to enable regions and links 2023-07-26 01:20:15 +02:00
nav_map.cpp Replaced some distance checks with square distance checks in NavMap, wherever the purpose is only to find the nearest element. 2024-10-15 22:06:35 -05:00
nav_map.h Move NavigationServer mesh queries to dedicated file 2024-09-03 13:16:35 +02:00
nav_obstacle.cpp Add function to get navigation map iteration id from NavigationServer 2024-02-22 09:45:49 +01:00
nav_obstacle.h Set clang-format RemoveSemicolon rule to true 2024-10-25 13:49:43 -04:00
nav_region.cpp Set clang-format RemoveSemicolon rule to true 2024-10-25 13:49:43 -04:00
nav_region.h Set clang-format RemoveSemicolon rule to true 2024-10-25 13:49:43 -04:00
nav_rid.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
nav_utils.h Use a heap to store traversable polygons for pathfinding 2024-09-01 11:24:14 +09:00
register_types.cpp Move 3D-only navigation code to its own subfolder 2024-02-26 04:19:12 -06:00
register_types.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00