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This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
34 lines
1.6 KiB
XML
34 lines
1.6 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisualShaderNodeIntFunc" inherits="VisualShaderNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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A scalar integer function to be used within the visual shader graph.
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</brief_description>
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<description>
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Accept an integer scalar ([code]x[/code]) to the input port and transform it according to [member function].
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</description>
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<tutorials>
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</tutorials>
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<members>
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<member name="function" type="int" setter="set_function" getter="get_function" enum="VisualShaderNodeIntFunc.Function" default="2">
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A function to be applied to the scalar. See [enum Function] for options.
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</member>
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</members>
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<constants>
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<constant name="FUNC_ABS" value="0" enum="Function">
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Returns the absolute value of the parameter. Translates to [code]abs(x)[/code] in the Godot Shader Language.
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</constant>
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<constant name="FUNC_NEGATE" value="1" enum="Function">
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Negates the [code]x[/code] using [code]-(x)[/code].
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</constant>
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<constant name="FUNC_SIGN" value="2" enum="Function">
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Extracts the sign of the parameter. Translates to [code]sign(x)[/code] in the Godot Shader Language.
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</constant>
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<constant name="FUNC_BITWISE_NOT" value="3" enum="Function">
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Returns the result of bitwise [code]NOT[/code] operation on the integer. Translates to [code]~a[/code] in the Godot Shader Language.
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</constant>
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<constant name="FUNC_MAX" value="4" enum="Function">
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Represents the size of the [enum Function] enum.
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</constant>
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</constants>
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</class>
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