mirror of
https://github.com/godotengine/godot.git
synced 2024-11-23 20:53:15 +00:00
fe52458154
Happy new year to the wonderful Godot community!
67 lines
3.0 KiB
C++
67 lines
3.0 KiB
C++
/*************************************************************************/
|
|
/* shader_globals_override.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#ifndef SHADER_GLOBALS_OVERRIDE_H
|
|
#define SHADER_GLOBALS_OVERRIDE_H
|
|
|
|
#include "scene/main/node.h"
|
|
|
|
class ShaderGlobalsOverride : public Node {
|
|
GDCLASS(ShaderGlobalsOverride, Node);
|
|
|
|
struct Override {
|
|
bool in_use = false;
|
|
Variant override;
|
|
};
|
|
|
|
StringName *_remap(const StringName &p_name) const;
|
|
|
|
bool active = false;
|
|
mutable HashMap<StringName, Override> overrides;
|
|
mutable HashMap<StringName, StringName> param_remaps;
|
|
|
|
void _activate();
|
|
|
|
protected:
|
|
bool _set(const StringName &p_name, const Variant &p_value);
|
|
bool _get(const StringName &p_name, Variant &r_ret) const;
|
|
void _get_property_list(List<PropertyInfo> *p_list) const;
|
|
|
|
void _notification(int p_what);
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
TypedArray<String> get_configuration_warnings() const override;
|
|
|
|
ShaderGlobalsOverride();
|
|
};
|
|
|
|
#endif // SHADER_GLOBALS_OVERRIDE_H
|