godot/servers
Juan Linietsky ddc0e7fd3b FineTune HDR and Other Stuff
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-More parameters to ESM shadows
-LightMap Octree now can bake to "hdr" (use HDR8 for now)
-New resource PolygonPathFinder, polygon based pathfinder using A-star algorithm. (will add nodes to use it more easily soon)
2014-06-17 11:58:35 -03:00
..
audio A bit of everything: 2014-05-14 01:22:15 -03:00
physics A bit of everything: 2014-05-14 01:22:15 -03:00
physics_2d A bit of everything: 2014-05-14 01:22:15 -03:00
spatial_sound GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
spatial_sound_2d GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
visual FineTune HDR and Other Stuff 2014-06-17 11:58:35 -03:00
audio_server.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
audio_server.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
physics_2d_server.cpp A bit of everything: 2014-05-14 01:22:15 -03:00
physics_2d_server.h A bit of everything: 2014-05-14 01:22:15 -03:00
physics_server.cpp A bit of everything: 2014-05-14 01:22:15 -03:00
physics_server.h A bit of everything: 2014-05-14 01:22:15 -03:00
register_server_types.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
register_server_types.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
SCsub wtf 2014-02-19 18:09:52 -03:00
spatial_sound_2d_server.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
spatial_sound_2d_server.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
spatial_sound_server.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
spatial_sound_server.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
visual_server.cpp Light Baker! 2014-06-11 10:41:03 -03:00
visual_server.h More 3D Work 2014-06-16 10:22:26 -03:00