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fe52458154
Happy new year to the wonderful Godot community!
72 lines
3.1 KiB
C++
72 lines
3.1 KiB
C++
/*************************************************************************/
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/* debugger_editor_plugin.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef DEBUGGER_EDITOR_PLUGIN_H
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#define DEBUGGER_EDITOR_PLUGIN_H
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#include "editor/editor_plugin.h"
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class EditorNode;
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class EditorFileServer;
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class MenuButton;
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class PopupMenu;
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class DebuggerEditorPlugin : public EditorPlugin {
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GDCLASS(DebuggerEditorPlugin, EditorPlugin);
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private:
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MenuButton *debug_menu;
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EditorFileServer *file_server;
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PopupMenu *instances_menu;
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enum MenuOptions {
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RUN_FILE_SERVER,
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RUN_LIVE_DEBUG,
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RUN_DEBUG_COLLISONS,
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RUN_DEBUG_NAVIGATION,
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RUN_DEPLOY_REMOTE_DEBUG,
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RUN_RELOAD_SCRIPTS,
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};
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void _update_debug_options();
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void _notification(int p_what);
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void _select_run_count(int p_index);
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void _menu_option(int p_option);
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public:
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virtual String get_name() const override { return "Debugger"; }
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bool has_main_screen() const override { return false; }
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DebuggerEditorPlugin(EditorNode *p_node, MenuButton *p_menu);
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~DebuggerEditorPlugin();
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};
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#endif // DEBUGGER_EDITOR_PLUGIN_H
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