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fdf58a5858
It changed name as part of the DisplayServer and input refactoring in #37317, with the rationale that input no longer goes through the main loop, so the previous Input singleton now only does filtering. But the gains in consistency are quite limited in the renaming, and it breaks compatibility for all scripts and tutorials that access the Input singleton via the scripting language. A temporary option was suggested to keep the scripting singleton named `Input` even if its type is `InputFilter`, but that adds inconsistency and breaks C#. Fixes godotengine/godot-proposals#639. Fixes #37319. Fixes #37690.
103 lines
3.7 KiB
C++
103 lines
3.7 KiB
C++
/*************************************************************************/
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/* joypad_linux.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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//author: Andreas Haas <hondres, liugam3@gmail.com>
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#ifndef JOYPAD_LINUX_H
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#define JOYPAD_LINUX_H
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#ifdef JOYDEV_ENABLED
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#include "core/input/input.h"
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#include "core/os/mutex.h"
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#include "core/os/thread.h"
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struct input_absinfo;
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class JoypadLinux {
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public:
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JoypadLinux(Input *in);
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~JoypadLinux();
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void process_joypads();
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private:
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enum {
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JOYPADS_MAX = 16,
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MAX_ABS = 63,
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MAX_KEY = 767, // Hack because <linux/input.h> can't be included here
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};
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struct Joypad {
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Input::JoyAxis curr_axis[MAX_ABS];
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int key_map[MAX_KEY];
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int abs_map[MAX_ABS];
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int dpad;
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int fd;
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String devpath;
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input_absinfo *abs_info[MAX_ABS];
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bool force_feedback;
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int ff_effect_id;
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uint64_t ff_effect_timestamp;
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Joypad();
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~Joypad();
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void reset();
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};
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bool exit_udev;
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Mutex joy_mutex;
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Thread *joy_thread;
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Input *input;
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Joypad joypads[JOYPADS_MAX];
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Vector<String> attached_devices;
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static void joy_thread_func(void *p_user);
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int get_joy_from_path(String p_path) const;
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void setup_joypad_properties(int p_id);
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void close_joypad(int p_id = -1);
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#ifdef UDEV_ENABLED
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void enumerate_joypads(struct udev *p_udev);
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void monitor_joypads(struct udev *p_udev);
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#endif
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void monitor_joypads();
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void run_joypad_thread();
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void open_joypad(const char *p_path);
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void joypad_vibration_start(int p_id, float p_weak_magnitude, float p_strong_magnitude, float p_duration, uint64_t p_timestamp);
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void joypad_vibration_stop(int p_id, uint64_t p_timestamp);
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Input::JoyAxis axis_correct(const input_absinfo *p_abs, int p_value) const;
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};
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#endif
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#endif // JOYPAD_LINUX_H
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