godot/doc/classes/SkeletonProfile.xml
2022-07-01 03:55:28 +09:00

107 lines
4.5 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="SkeletonProfile" inherits="Resource" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Profile of a virtual skeleton used as a target for retargeting.
</brief_description>
<description>
This resource is used in [EditorScenePostImport]. Some parameters are referring to bones in [Skeleton3D], [Skin], [Animation], and some other nodes are rewritten based on the parameters of [SkeletonProfile].
</description>
<tutorials>
</tutorials>
<methods>
<method name="get_bone_name" qualifiers="const">
<return type="StringName" />
<argument index="0" name="bone_idx" type="int" />
<description>
Returns the name of the bone at [code]bone_idx[/code] that will be the key name in the [BoneMap].
In the retargeting process, the returned bone name is the bone name of the target skeleton.
</description>
</method>
<method name="get_group" qualifiers="const">
<return type="StringName" />
<argument index="0" name="bone_idx" type="int" />
<description>
Returns the group of the bone at [code]bone_idx[/code].
</description>
</method>
<method name="get_group_name" qualifiers="const">
<return type="StringName" />
<argument index="0" name="group_idx" type="int" />
<description>
Returns the name of the group at [code]group_idx[/code] that will be the drawing group in the [BoneMap] editor.
</description>
</method>
<method name="get_handle_offset" qualifiers="const">
<return type="Vector2" />
<argument index="0" name="bone_idx" type="int" />
<description>
Returns the offset of the bone at [code]bone_idx[/code] that will be the button position in the [BoneMap] editor.
This is the offset with origin at the top left corner of the square.
</description>
</method>
<method name="get_texture" qualifiers="const">
<return type="Texture2D" />
<argument index="0" name="group_idx" type="int" />
<description>
Returns the texture of the group at [code]group_idx[/code] that will be the drawing group background image in the [BoneMap] editor.
</description>
</method>
<method name="set_bone_name">
<return type="void" />
<argument index="0" name="bone_idx" type="int" />
<argument index="1" name="bone_name" type="StringName" />
<description>
Sets the name of the bone at [code]bone_idx[/code] that will be the key name in the [BoneMap].
In the retargeting process, the setting bone name is the bone name of the target skeleton.
</description>
</method>
<method name="set_group">
<return type="void" />
<argument index="0" name="bone_idx" type="int" />
<argument index="1" name="group" type="StringName" />
<description>
Sets the group of the bone at [code]bone_idx[/code].
</description>
</method>
<method name="set_group_name">
<return type="void" />
<argument index="0" name="group_idx" type="int" />
<argument index="1" name="group_name" type="StringName" />
<description>
Sets the name of the group at [code]group_idx[/code] that will be the drawing group in the [BoneMap] editor.
</description>
</method>
<method name="set_handle_offset">
<return type="void" />
<argument index="0" name="bone_idx" type="int" />
<argument index="1" name="handle_offset" type="Vector2" />
<description>
Sets the offset of the bone at [code]bone_idx[/code] that will be the button position in the [BoneMap] editor.
This is the offset with origin at the top left corner of the square.
</description>
</method>
<method name="set_texture">
<return type="void" />
<argument index="0" name="group_idx" type="int" />
<argument index="1" name="texture" type="Texture2D" />
<description>
Sets the texture of the group at [code]group_idx[/code] that will be the drawing group background image in the [BoneMap] editor.
</description>
</method>
</methods>
<members>
<member name="bone_size" type="int" setter="set_bone_size" getter="get_bone_size" default="0">
</member>
<member name="group_size" type="int" setter="set_group_size" getter="get_group_size" default="0">
</member>
</members>
<signals>
<signal name="profile_updated">
<description>
This signal is emitted when change the value in profile. This is used to update key name in the [BoneMap] and to redraw the [BoneMap] editor.
[b]Note[/b]: This signal is not connected directly to editor to simplify the reference, instead it is passed on to editor through the [BoneMap].
</description>
</signal>
</signals>
</class>