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09489e3a78
added a new demo, isometric_light that does full isometric sorting, lights, shadows, etc.
203 lines
5.3 KiB
C++
203 lines
5.3 KiB
C++
#include "light_occluder_2d.h"
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void OccluderPolygon2D::set_polygon(const DVector<Vector2>& p_polygon) {
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polygon=p_polygon;
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VS::get_singleton()->canvas_occluder_polygon_set_shape(occ_polygon,p_polygon,closed);
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emit_changed();
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}
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DVector<Vector2> OccluderPolygon2D::get_polygon() const{
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return polygon;
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}
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void OccluderPolygon2D::set_closed(bool p_closed) {
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if (closed==p_closed)
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return;
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closed=p_closed;
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if (polygon.size())
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VS::get_singleton()->canvas_occluder_polygon_set_shape(occ_polygon,polygon,closed);
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emit_changed();
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}
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bool OccluderPolygon2D::is_closed() const{
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return closed;
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}
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void OccluderPolygon2D::set_cull_mode(CullMode p_mode){
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cull=p_mode;
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VS::get_singleton()->canvas_occluder_polygon_set_cull_mode(occ_polygon,VS::CanvasOccluderPolygonCullMode(p_mode));
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}
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OccluderPolygon2D::CullMode OccluderPolygon2D::get_cull_mode() const{
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return cull;
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}
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RID OccluderPolygon2D::get_rid() const {
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return occ_polygon;
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}
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void OccluderPolygon2D::_bind_methods() {
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ObjectTypeDB::bind_method(_MD("set_closed","closed"),&OccluderPolygon2D::set_closed);
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ObjectTypeDB::bind_method(_MD("is_closed"),&OccluderPolygon2D::is_closed);
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ObjectTypeDB::bind_method(_MD("set_cull_mode","cull_mode"),&OccluderPolygon2D::set_cull_mode);
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ObjectTypeDB::bind_method(_MD("get_cull_mode"),&OccluderPolygon2D::get_cull_mode);
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ObjectTypeDB::bind_method(_MD("set_polygon","polygon"),&OccluderPolygon2D::set_polygon);
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ObjectTypeDB::bind_method(_MD("get_polygon"),&OccluderPolygon2D::get_polygon);
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ADD_PROPERTY( PropertyInfo(Variant::BOOL,"closed"),_SCS("set_closed"),_SCS("is_closed"));
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ADD_PROPERTY( PropertyInfo(Variant::INT,"cull_mode",PROPERTY_HINT_ENUM,"Disabled,ClockWise,CounterClockWise"),_SCS("set_cull_mode"),_SCS("get_cull_mode"));
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ADD_PROPERTY( PropertyInfo(Variant::VECTOR2_ARRAY,"polygon"),_SCS("set_polygon"),_SCS("get_polygon"));
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BIND_CONSTANT(CULL_DISABLED);
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BIND_CONSTANT(CULL_CLOCKWISE);
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BIND_CONSTANT(CULL_COUNTER_CLOCKWISE);
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}
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OccluderPolygon2D::OccluderPolygon2D() {
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occ_polygon=VS::get_singleton()->canvas_occluder_polygon_create();
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closed=true;
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cull=CULL_DISABLED;
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}
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OccluderPolygon2D::~OccluderPolygon2D() {
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VS::get_singleton()->free(occ_polygon);
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}
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#ifdef DEBUG_ENABLED
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void LightOccluder2D::_poly_changed() {
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update();
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}
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#endif
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void LightOccluder2D::_notification(int p_what) {
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if (p_what==NOTIFICATION_ENTER_CANVAS) {
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VS::get_singleton()->canvas_light_occluder_attach_to_canvas(occluder,get_canvas());
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VS::get_singleton()->canvas_light_occluder_set_transform(occluder,get_global_transform());
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}
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if (p_what==NOTIFICATION_TRANSFORM_CHANGED) {
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VS::get_singleton()->canvas_light_occluder_set_transform(occluder,get_global_transform());
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}
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if (p_what==NOTIFICATION_DRAW) {
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if (get_tree()->is_editor_hint()) {
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if (occluder_polygon.is_valid()) {
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DVector<Vector2> poly = occluder_polygon->get_polygon();
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if (poly.size()) {
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if (occluder_polygon->is_closed()) {
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Vector<Color> color;
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color.push_back(Color(0,0,0,0.6));
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draw_polygon(Variant(poly),color);
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} else {
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int ps=poly.size();
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DVector<Vector2>::Read r = poly.read();
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for(int i=0;i<ps-1;i++) {
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draw_line(r[i],r[i+1],Color(0,0,0,0.6),3);
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}
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}
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}
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}
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}
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}
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if (p_what==NOTIFICATION_EXIT_CANVAS) {
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VS::get_singleton()->canvas_light_occluder_attach_to_canvas(occluder,RID());
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}
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}
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void LightOccluder2D::set_occluder_polygon(const Ref<OccluderPolygon2D>& p_polygon) {
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#ifdef DEBUG_ENABLED
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if (occluder_polygon.is_valid())
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occluder_polygon->disconnect("changed",this,"_poly_changed");
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#endif
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occluder_polygon=p_polygon;
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if (occluder_polygon.is_valid())
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VS::get_singleton()->canvas_light_occluder_set_polygon(occluder,occluder_polygon->get_rid());
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else
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VS::get_singleton()->canvas_light_occluder_set_polygon(occluder,RID());
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#ifdef DEBUG_ENABLED
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if (occluder_polygon.is_valid())
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occluder_polygon->connect("changed",this,"_poly_changed");
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update();
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#endif
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}
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Ref<OccluderPolygon2D> LightOccluder2D::get_occluder_polygon() const {
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return occluder_polygon;
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}
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void LightOccluder2D::set_occluder_light_mask(int p_mask) {
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mask=p_mask;
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VS::get_singleton()->canvas_light_occluder_set_light_mask(occluder,mask);
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}
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int LightOccluder2D::get_occluder_light_mask() const{
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return mask;
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}
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void LightOccluder2D::_bind_methods() {
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ObjectTypeDB::bind_method(_MD("set_occluder_polygon","polygon:OccluderPolygon2D"),&LightOccluder2D::set_occluder_polygon);
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ObjectTypeDB::bind_method(_MD("get_occluder_polygon:OccluderPolygon2D"),&LightOccluder2D::get_occluder_polygon);
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ObjectTypeDB::bind_method(_MD("set_occluder_light_mask","mask"),&LightOccluder2D::set_occluder_light_mask);
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ObjectTypeDB::bind_method(_MD("get_occluder_light_mask"),&LightOccluder2D::get_occluder_light_mask);
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#ifdef DEBUG_ENABLED
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ObjectTypeDB::bind_method("_poly_changed",&LightOccluder2D::_poly_changed);
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#endif
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ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"occluder",PROPERTY_HINT_RESOURCE_TYPE,"OccluderPolygon2D"),_SCS("set_occluder_polygon"),_SCS("get_occluder_polygon"));
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ADD_PROPERTY( PropertyInfo(Variant::INT,"light_mask",PROPERTY_HINT_ALL_FLAGS),_SCS("set_occluder_light_mask"),_SCS("get_occluder_light_mask"));
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}
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LightOccluder2D::LightOccluder2D() {
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occluder=VS::get_singleton()->canvas_light_occluder_create();
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mask=1;
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}
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LightOccluder2D::~LightOccluder2D() {
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VS::get_singleton()->free(occluder);
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}
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