mirror of
https://github.com/godotengine/godot.git
synced 2024-12-21 02:23:03 +00:00
411ee71b4d
This new name also makes its purpose a little clearer This is a step towards fixing #56
698 lines
22 KiB
C++
698 lines
22 KiB
C++
/*************************************************************************/
|
|
/* area_2d.cpp */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* http://www.godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
#include "area_2d.h"
|
|
#include "scene/scene_string_names.h"
|
|
#include "servers/physics_2d_server.h"
|
|
void Area2D::set_space_override_mode(SpaceOverride p_mode) {
|
|
|
|
space_override=p_mode;
|
|
Physics2DServer::get_singleton()->area_set_space_override_mode(get_rid(),Physics2DServer::AreaSpaceOverrideMode(p_mode));
|
|
|
|
|
|
}
|
|
Area2D::SpaceOverride Area2D::get_space_override_mode() const{
|
|
|
|
return space_override;
|
|
}
|
|
|
|
void Area2D::set_gravity_is_point(bool p_enabled){
|
|
|
|
gravity_is_point=p_enabled;
|
|
Physics2DServer::get_singleton()->area_set_param(get_rid(),Physics2DServer::AREA_PARAM_GRAVITY_IS_POINT,p_enabled);
|
|
|
|
}
|
|
bool Area2D::is_gravity_a_point() const{
|
|
|
|
return gravity_is_point;
|
|
}
|
|
|
|
void Area2D::set_gravity_distance_scale(real_t p_scale){
|
|
|
|
gravity_distance_scale=p_scale;
|
|
Physics2DServer::get_singleton()->area_set_param(get_rid(),Physics2DServer::AREA_PARAM_GRAVITY_DISTANCE_SCALE,p_scale);
|
|
|
|
}
|
|
|
|
real_t Area2D::get_gravity_distance_scale() const{
|
|
return gravity_distance_scale;
|
|
}
|
|
|
|
void Area2D::set_gravity_vector(const Vector2& p_vec){
|
|
|
|
gravity_vec=p_vec;
|
|
Physics2DServer::get_singleton()->area_set_param(get_rid(),Physics2DServer::AREA_PARAM_GRAVITY_VECTOR,p_vec);
|
|
|
|
}
|
|
Vector2 Area2D::get_gravity_vector() const{
|
|
|
|
return gravity_vec;
|
|
}
|
|
|
|
void Area2D::set_gravity(real_t p_gravity){
|
|
|
|
gravity=p_gravity;
|
|
Physics2DServer::get_singleton()->area_set_param(get_rid(),Physics2DServer::AREA_PARAM_GRAVITY,p_gravity);
|
|
}
|
|
real_t Area2D::get_gravity() const{
|
|
|
|
return gravity;
|
|
}
|
|
|
|
void Area2D::set_linear_damp(real_t p_linear_damp){
|
|
|
|
linear_damp=p_linear_damp;
|
|
Physics2DServer::get_singleton()->area_set_param(get_rid(),Physics2DServer::AREA_PARAM_LINEAR_DAMP,p_linear_damp);
|
|
}
|
|
real_t Area2D::get_linear_damp() const{
|
|
|
|
return linear_damp;
|
|
}
|
|
|
|
void Area2D::set_angular_damp(real_t p_angular_damp){
|
|
|
|
angular_damp=p_angular_damp;
|
|
Physics2DServer::get_singleton()->area_set_param(get_rid(),Physics2DServer::AREA_PARAM_ANGULAR_DAMP,p_angular_damp);
|
|
}
|
|
|
|
real_t Area2D::get_angular_damp() const{
|
|
|
|
return angular_damp;
|
|
}
|
|
|
|
void Area2D::set_priority(real_t p_priority){
|
|
|
|
priority=p_priority;
|
|
Physics2DServer::get_singleton()->area_set_param(get_rid(),Physics2DServer::AREA_PARAM_PRIORITY,p_priority);
|
|
}
|
|
real_t Area2D::get_priority() const{
|
|
|
|
return priority;
|
|
}
|
|
|
|
|
|
void Area2D::_body_enter_tree(ObjectID p_id) {
|
|
|
|
Object *obj = ObjectDB::get_instance(p_id);
|
|
Node *node = obj ? obj->cast_to<Node>() : NULL;
|
|
ERR_FAIL_COND(!node);
|
|
|
|
Map<ObjectID,BodyState>::Element *E=body_map.find(p_id);
|
|
ERR_FAIL_COND(!E);
|
|
ERR_FAIL_COND(E->get().in_tree);
|
|
|
|
E->get().in_tree=true;
|
|
emit_signal(SceneStringNames::get_singleton()->body_entered,node);
|
|
for(int i=0;i<E->get().shapes.size();i++) {
|
|
|
|
emit_signal(SceneStringNames::get_singleton()->body_shape_entered,p_id,node,E->get().shapes[i].body_shape,E->get().shapes[i].area_shape);
|
|
}
|
|
|
|
}
|
|
|
|
void Area2D::_body_exit_tree(ObjectID p_id) {
|
|
|
|
Object *obj = ObjectDB::get_instance(p_id);
|
|
Node *node = obj ? obj->cast_to<Node>() : NULL;
|
|
ERR_FAIL_COND(!node);
|
|
Map<ObjectID,BodyState>::Element *E=body_map.find(p_id);
|
|
ERR_FAIL_COND(!E);
|
|
ERR_FAIL_COND(!E->get().in_tree);
|
|
E->get().in_tree=false;
|
|
emit_signal(SceneStringNames::get_singleton()->body_exited,node);
|
|
for(int i=0;i<E->get().shapes.size();i++) {
|
|
|
|
emit_signal(SceneStringNames::get_singleton()->body_shape_exited,p_id,node,E->get().shapes[i].body_shape,E->get().shapes[i].area_shape);
|
|
}
|
|
|
|
}
|
|
|
|
void Area2D::_body_inout(int p_status,const RID& p_body, int p_instance, int p_body_shape,int p_area_shape) {
|
|
|
|
bool body_in = p_status==Physics2DServer::AREA_BODY_ADDED;
|
|
ObjectID objid=p_instance;
|
|
|
|
Object *obj = ObjectDB::get_instance(objid);
|
|
Node *node = obj ? obj->cast_to<Node>() : NULL;
|
|
|
|
Map<ObjectID,BodyState>::Element *E=body_map.find(objid);
|
|
|
|
ERR_FAIL_COND(!body_in && !E);
|
|
|
|
locked=true;
|
|
|
|
if (body_in) {
|
|
if (!E) {
|
|
|
|
E = body_map.insert(objid,BodyState());
|
|
E->get().rc=0;
|
|
E->get().in_tree=node && node->is_inside_tree();
|
|
if (node) {
|
|
node->connect(SceneStringNames::get_singleton()->tree_entered,this,SceneStringNames::get_singleton()->_body_enter_tree,make_binds(objid));
|
|
node->connect(SceneStringNames::get_singleton()->tree_exited,this,SceneStringNames::get_singleton()->_body_exit_tree,make_binds(objid));
|
|
if (E->get().in_tree) {
|
|
emit_signal(SceneStringNames::get_singleton()->body_entered,node);
|
|
}
|
|
}
|
|
|
|
}
|
|
E->get().rc++;
|
|
if (node)
|
|
E->get().shapes.insert(ShapePair(p_body_shape,p_area_shape));
|
|
|
|
|
|
if (!node || E->get().in_tree) {
|
|
emit_signal(SceneStringNames::get_singleton()->body_shape_entered,objid,node,p_body_shape,p_area_shape);
|
|
}
|
|
|
|
} else {
|
|
|
|
E->get().rc--;
|
|
|
|
if (node)
|
|
E->get().shapes.erase(ShapePair(p_body_shape,p_area_shape));
|
|
|
|
bool eraseit=false;
|
|
|
|
if (E->get().rc==0) {
|
|
|
|
if (node) {
|
|
node->disconnect(SceneStringNames::get_singleton()->tree_entered,this,SceneStringNames::get_singleton()->_body_enter_tree);
|
|
node->disconnect(SceneStringNames::get_singleton()->tree_exited,this,SceneStringNames::get_singleton()->_body_exit_tree);
|
|
if (E->get().in_tree)
|
|
emit_signal(SceneStringNames::get_singleton()->body_exited,obj);
|
|
|
|
}
|
|
|
|
eraseit=true;
|
|
|
|
}
|
|
if (!node || E->get().in_tree) {
|
|
emit_signal(SceneStringNames::get_singleton()->body_shape_exited,objid,obj,p_body_shape,p_area_shape);
|
|
}
|
|
|
|
if (eraseit)
|
|
body_map.erase(E);
|
|
|
|
}
|
|
|
|
locked=false;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
void Area2D::_area_enter_tree(ObjectID p_id) {
|
|
|
|
Object *obj = ObjectDB::get_instance(p_id);
|
|
Node *node = obj ? obj->cast_to<Node>() : NULL;
|
|
ERR_FAIL_COND(!node);
|
|
|
|
Map<ObjectID,AreaState>::Element *E=area_map.find(p_id);
|
|
ERR_FAIL_COND(!E);
|
|
ERR_FAIL_COND(E->get().in_tree);
|
|
|
|
E->get().in_tree=true;
|
|
emit_signal(SceneStringNames::get_singleton()->area_entered,node);
|
|
for(int i=0;i<E->get().shapes.size();i++) {
|
|
|
|
emit_signal(SceneStringNames::get_singleton()->area_shape_entered,p_id,node,E->get().shapes[i].area_shape,E->get().shapes[i].self_shape);
|
|
}
|
|
|
|
}
|
|
|
|
void Area2D::_area_exit_tree(ObjectID p_id) {
|
|
|
|
Object *obj = ObjectDB::get_instance(p_id);
|
|
Node *node = obj ? obj->cast_to<Node>() : NULL;
|
|
ERR_FAIL_COND(!node);
|
|
Map<ObjectID,AreaState>::Element *E=area_map.find(p_id);
|
|
ERR_FAIL_COND(!E);
|
|
ERR_FAIL_COND(!E->get().in_tree);
|
|
E->get().in_tree=false;
|
|
emit_signal(SceneStringNames::get_singleton()->area_exited,node);
|
|
for(int i=0;i<E->get().shapes.size();i++) {
|
|
|
|
emit_signal(SceneStringNames::get_singleton()->area_shape_exited,p_id,node,E->get().shapes[i].area_shape,E->get().shapes[i].self_shape);
|
|
}
|
|
|
|
}
|
|
|
|
void Area2D::_area_inout(int p_status,const RID& p_area, int p_instance, int p_area_shape,int p_self_shape) {
|
|
|
|
bool area_in = p_status==Physics2DServer::AREA_BODY_ADDED;
|
|
ObjectID objid=p_instance;
|
|
|
|
Object *obj = ObjectDB::get_instance(objid);
|
|
Node *node = obj ? obj->cast_to<Node>() : NULL;
|
|
|
|
Map<ObjectID,AreaState>::Element *E=area_map.find(objid);
|
|
|
|
ERR_FAIL_COND(!area_in && !E);
|
|
|
|
locked=true;
|
|
|
|
if (area_in) {
|
|
if (!E) {
|
|
|
|
E = area_map.insert(objid,AreaState());
|
|
E->get().rc=0;
|
|
E->get().in_tree=node && node->is_inside_tree();
|
|
if (node) {
|
|
node->connect(SceneStringNames::get_singleton()->tree_entered,this,SceneStringNames::get_singleton()->_area_enter_tree,make_binds(objid));
|
|
node->connect(SceneStringNames::get_singleton()->tree_exited,this,SceneStringNames::get_singleton()->_area_exit_tree,make_binds(objid));
|
|
if (E->get().in_tree) {
|
|
emit_signal(SceneStringNames::get_singleton()->area_entered,node);
|
|
}
|
|
}
|
|
|
|
}
|
|
E->get().rc++;
|
|
if (node)
|
|
E->get().shapes.insert(AreaShapePair(p_area_shape,p_self_shape));
|
|
|
|
|
|
if (!node || E->get().in_tree) {
|
|
emit_signal(SceneStringNames::get_singleton()->area_shape_entered,objid,node,p_area_shape,p_self_shape);
|
|
}
|
|
|
|
} else {
|
|
|
|
E->get().rc--;
|
|
|
|
if (node)
|
|
E->get().shapes.erase(AreaShapePair(p_area_shape,p_self_shape));
|
|
|
|
bool eraseit=false;
|
|
|
|
if (E->get().rc==0) {
|
|
|
|
if (node) {
|
|
node->disconnect(SceneStringNames::get_singleton()->tree_entered,this,SceneStringNames::get_singleton()->_area_enter_tree);
|
|
node->disconnect(SceneStringNames::get_singleton()->tree_exited,this,SceneStringNames::get_singleton()->_area_exit_tree);
|
|
if (E->get().in_tree)
|
|
emit_signal(SceneStringNames::get_singleton()->area_exited,obj);
|
|
|
|
}
|
|
|
|
eraseit=true;
|
|
|
|
}
|
|
if (!node || E->get().in_tree) {
|
|
emit_signal(SceneStringNames::get_singleton()->area_shape_exited,objid,obj,p_area_shape,p_self_shape);
|
|
}
|
|
|
|
if (eraseit)
|
|
area_map.erase(E);
|
|
|
|
}
|
|
|
|
locked=false;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
void Area2D::_clear_monitoring() {
|
|
|
|
if (locked) {
|
|
ERR_EXPLAIN("This function can't be used during the in/out signal.");
|
|
}
|
|
ERR_FAIL_COND(locked);
|
|
|
|
{
|
|
Map<ObjectID,BodyState> bmcopy = body_map;
|
|
body_map.clear();
|
|
//disconnect all monitored stuff
|
|
|
|
for (Map<ObjectID,BodyState>::Element *E=bmcopy.front();E;E=E->next()) {
|
|
|
|
Object *obj = ObjectDB::get_instance(E->key());
|
|
Node *node = obj ? obj->cast_to<Node>() : NULL;
|
|
ERR_CONTINUE(!node);
|
|
if (!E->get().in_tree)
|
|
continue;
|
|
|
|
for(int i=0;i<E->get().shapes.size();i++) {
|
|
|
|
emit_signal(SceneStringNames::get_singleton()->body_shape_exited,E->key(),node,E->get().shapes[i].body_shape,E->get().shapes[i].area_shape);
|
|
}
|
|
|
|
emit_signal(SceneStringNames::get_singleton()->body_exited,obj);
|
|
|
|
node->disconnect(SceneStringNames::get_singleton()->tree_entered,this,SceneStringNames::get_singleton()->_body_enter_tree);
|
|
node->disconnect(SceneStringNames::get_singleton()->tree_exited,this,SceneStringNames::get_singleton()->_body_exit_tree);
|
|
}
|
|
|
|
}
|
|
|
|
{
|
|
|
|
Map<ObjectID,AreaState> bmcopy = area_map;
|
|
area_map.clear();
|
|
//disconnect all monitored stuff
|
|
|
|
for (Map<ObjectID,AreaState>::Element *E=bmcopy.front();E;E=E->next()) {
|
|
|
|
Object *obj = ObjectDB::get_instance(E->key());
|
|
Node *node = obj ? obj->cast_to<Node>() : NULL;
|
|
|
|
if (!node) //node may have been deleted in previous frame, this should not be an error
|
|
continue;
|
|
//ERR_CONTINUE(!node);
|
|
|
|
if (!E->get().in_tree)
|
|
continue;
|
|
|
|
for(int i=0;i<E->get().shapes.size();i++) {
|
|
|
|
emit_signal(SceneStringNames::get_singleton()->area_shape_exited,E->key(),node,E->get().shapes[i].area_shape,E->get().shapes[i].self_shape);
|
|
}
|
|
|
|
emit_signal(SceneStringNames::get_singleton()->area_exited,obj);
|
|
|
|
node->disconnect(SceneStringNames::get_singleton()->tree_entered,this,SceneStringNames::get_singleton()->_area_enter_tree);
|
|
node->disconnect(SceneStringNames::get_singleton()->tree_exited,this,SceneStringNames::get_singleton()->_area_exit_tree);
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
void Area2D::_notification(int p_what) {
|
|
|
|
switch(p_what) {
|
|
|
|
case NOTIFICATION_EXIT_TREE: {
|
|
|
|
_clear_monitoring();
|
|
} break;
|
|
}
|
|
|
|
}
|
|
|
|
|
|
void Area2D::set_monitoring(bool p_enable) {
|
|
|
|
|
|
if (p_enable==monitoring)
|
|
return;
|
|
if (locked) {
|
|
ERR_EXPLAIN("Function blocked during in/out signal. Use call_deferred(\"set_enable_monitoring\",true/false)");
|
|
}
|
|
ERR_FAIL_COND(locked);
|
|
|
|
monitoring=p_enable;
|
|
|
|
if (monitoring) {
|
|
|
|
Physics2DServer::get_singleton()->area_set_monitor_callback(get_rid(),this,SceneStringNames::get_singleton()->_body_inout);
|
|
Physics2DServer::get_singleton()->area_set_area_monitor_callback(get_rid(),this,SceneStringNames::get_singleton()->_area_inout);
|
|
|
|
} else {
|
|
Physics2DServer::get_singleton()->area_set_monitor_callback(get_rid(),NULL,StringName());
|
|
Physics2DServer::get_singleton()->area_set_area_monitor_callback(get_rid(),NULL,StringName());
|
|
_clear_monitoring();
|
|
|
|
}
|
|
}
|
|
|
|
bool Area2D::is_monitoring() const {
|
|
|
|
return monitoring;
|
|
}
|
|
|
|
void Area2D::set_monitorable(bool p_enable) {
|
|
|
|
if (locked) {
|
|
ERR_EXPLAIN("This function can't be used during the in/out signal.");
|
|
}
|
|
ERR_FAIL_COND(locked);
|
|
|
|
if (p_enable==monitorable)
|
|
return;
|
|
|
|
monitorable=p_enable;
|
|
|
|
Physics2DServer::get_singleton()->area_set_monitorable(get_rid(),monitorable);
|
|
}
|
|
|
|
bool Area2D::is_monitorable() const {
|
|
|
|
return monitorable;
|
|
}
|
|
|
|
Array Area2D::get_overlapping_bodies() const {
|
|
|
|
ERR_FAIL_COND_V(!monitoring,Array());
|
|
Array ret;
|
|
ret.resize(body_map.size());
|
|
int idx=0;
|
|
for (const Map<ObjectID,BodyState>::Element *E=body_map.front();E;E=E->next()) {
|
|
Object *obj = ObjectDB::get_instance(E->key());
|
|
if (!obj) {
|
|
ret.resize( ret.size() -1 ); //ops
|
|
} else {
|
|
ret[idx++]=obj;
|
|
}
|
|
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
Array Area2D::get_overlapping_areas() const {
|
|
|
|
ERR_FAIL_COND_V(!monitoring,Array());
|
|
Array ret;
|
|
ret.resize(area_map.size());
|
|
int idx=0;
|
|
for (const Map<ObjectID,AreaState>::Element *E=area_map.front();E;E=E->next()) {
|
|
Object *obj = ObjectDB::get_instance(E->key());
|
|
if (!obj) {
|
|
ret.resize( ret.size() -1 ); //ops
|
|
} else {
|
|
ret[idx++]=obj;
|
|
}
|
|
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
bool Area2D::overlaps_area(Node* p_area) const {
|
|
|
|
ERR_FAIL_NULL_V(p_area,false);
|
|
const Map<ObjectID,AreaState>::Element *E=area_map.find(p_area->get_instance_ID());
|
|
if (!E)
|
|
return false;
|
|
return E->get().in_tree;
|
|
|
|
|
|
|
|
}
|
|
|
|
bool Area2D::overlaps_body(Node* p_body) const{
|
|
|
|
ERR_FAIL_NULL_V(p_body,false);
|
|
const Map<ObjectID,BodyState>::Element *E=body_map.find(p_body->get_instance_ID());
|
|
if (!E)
|
|
return false;
|
|
return E->get().in_tree;
|
|
|
|
}
|
|
|
|
void Area2D::set_collision_mask(uint32_t p_mask) {
|
|
|
|
collision_mask=p_mask;
|
|
Physics2DServer::get_singleton()->area_set_collision_mask(get_rid(),p_mask);
|
|
}
|
|
|
|
uint32_t Area2D::get_collision_mask() const {
|
|
|
|
return collision_mask;
|
|
}
|
|
|
|
|
|
void Area2D::set_layer_mask(uint32_t p_mask) {
|
|
|
|
layer_mask=p_mask;
|
|
Physics2DServer::get_singleton()->area_set_layer_mask(get_rid(),p_mask);
|
|
}
|
|
|
|
uint32_t Area2D::get_layer_mask() const {
|
|
|
|
return layer_mask;
|
|
}
|
|
|
|
void Area2D::set_collision_mask_bit(int p_bit, bool p_value) {
|
|
|
|
uint32_t mask = get_collision_mask();
|
|
if (p_value)
|
|
mask|=1<<p_bit;
|
|
else
|
|
mask&=~(1<<p_bit);
|
|
set_collision_mask(mask);
|
|
|
|
}
|
|
|
|
bool Area2D::get_collision_mask_bit(int p_bit) const{
|
|
|
|
return get_collision_mask()&(1<<p_bit);
|
|
}
|
|
|
|
|
|
void Area2D::set_layer_mask_bit(int p_bit, bool p_value) {
|
|
|
|
uint32_t mask = get_layer_mask();
|
|
if (p_value)
|
|
mask|=1<<p_bit;
|
|
else
|
|
mask&=~(1<<p_bit);
|
|
set_layer_mask(mask);
|
|
|
|
}
|
|
|
|
bool Area2D::get_layer_mask_bit(int p_bit) const{
|
|
|
|
return get_layer_mask()&(1<<p_bit);
|
|
}
|
|
|
|
|
|
void Area2D::_bind_methods() {
|
|
|
|
ClassDB::bind_method(D_METHOD("_body_enter_tree","id"),&Area2D::_body_enter_tree);
|
|
ClassDB::bind_method(D_METHOD("_body_exit_tree","id"),&Area2D::_body_exit_tree);
|
|
|
|
ClassDB::bind_method(D_METHOD("_area_enter_tree","id"),&Area2D::_area_enter_tree);
|
|
ClassDB::bind_method(D_METHOD("_area_exit_tree","id"),&Area2D::_area_exit_tree);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_space_override_mode","enable"),&Area2D::set_space_override_mode);
|
|
ClassDB::bind_method(D_METHOD("get_space_override_mode"),&Area2D::get_space_override_mode);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_gravity_is_point","enable"),&Area2D::set_gravity_is_point);
|
|
ClassDB::bind_method(D_METHOD("is_gravity_a_point"),&Area2D::is_gravity_a_point);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_gravity_distance_scale","distance_scale"),&Area2D::set_gravity_distance_scale);
|
|
ClassDB::bind_method(D_METHOD("get_gravity_distance_scale"),&Area2D::get_gravity_distance_scale);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_gravity_vector","vector"),&Area2D::set_gravity_vector);
|
|
ClassDB::bind_method(D_METHOD("get_gravity_vector"),&Area2D::get_gravity_vector);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_gravity","gravity"),&Area2D::set_gravity);
|
|
ClassDB::bind_method(D_METHOD("get_gravity"),&Area2D::get_gravity);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_linear_damp","linear_damp"),&Area2D::set_linear_damp);
|
|
ClassDB::bind_method(D_METHOD("get_linear_damp"),&Area2D::get_linear_damp);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_angular_damp","angular_damp"),&Area2D::set_angular_damp);
|
|
ClassDB::bind_method(D_METHOD("get_angular_damp"),&Area2D::get_angular_damp);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_priority","priority"),&Area2D::set_priority);
|
|
ClassDB::bind_method(D_METHOD("get_priority"),&Area2D::get_priority);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_collision_mask","collision_mask"),&Area2D::set_collision_mask);
|
|
ClassDB::bind_method(D_METHOD("get_collision_mask"),&Area2D::get_collision_mask);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_layer_mask","layer_mask"),&Area2D::set_layer_mask);
|
|
ClassDB::bind_method(D_METHOD("get_layer_mask"),&Area2D::get_layer_mask);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_collision_mask_bit","bit","value"),&Area2D::set_collision_mask_bit);
|
|
ClassDB::bind_method(D_METHOD("get_collision_mask_bit","bit"),&Area2D::get_collision_mask_bit);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_layer_mask_bit","bit","value"),&Area2D::set_layer_mask_bit);
|
|
ClassDB::bind_method(D_METHOD("get_layer_mask_bit","bit"),&Area2D::get_layer_mask_bit);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_monitoring","enable"),&Area2D::set_monitoring);
|
|
ClassDB::bind_method(D_METHOD("is_monitoring"),&Area2D::is_monitoring);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_monitorable","enable"),&Area2D::set_monitorable);
|
|
ClassDB::bind_method(D_METHOD("is_monitorable"),&Area2D::is_monitorable);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_overlapping_bodies"),&Area2D::get_overlapping_bodies);
|
|
ClassDB::bind_method(D_METHOD("get_overlapping_areas"),&Area2D::get_overlapping_areas);
|
|
|
|
ClassDB::bind_method(D_METHOD("overlaps_body","body"),&Area2D::overlaps_body);
|
|
ClassDB::bind_method(D_METHOD("overlaps_area","area"),&Area2D::overlaps_area);
|
|
|
|
ClassDB::bind_method(D_METHOD("_body_inout"),&Area2D::_body_inout);
|
|
ClassDB::bind_method(D_METHOD("_area_inout"),&Area2D::_area_inout);
|
|
|
|
|
|
ADD_SIGNAL( MethodInfo("body_shape_entered",PropertyInfo(Variant::INT,"body_id"),PropertyInfo(Variant::OBJECT,"body",PROPERTY_HINT_RESOURCE_TYPE,"PhysicsBody2D"),PropertyInfo(Variant::INT,"body_shape"),PropertyInfo(Variant::INT,"area_shape")));
|
|
ADD_SIGNAL( MethodInfo("body_shape_exited",PropertyInfo(Variant::INT,"body_id"),PropertyInfo(Variant::OBJECT,"body",PROPERTY_HINT_RESOURCE_TYPE,"PhysicsBody2D"),PropertyInfo(Variant::INT,"body_shape"),PropertyInfo(Variant::INT,"area_shape")));
|
|
ADD_SIGNAL( MethodInfo("body_entered",PropertyInfo(Variant::OBJECT,"body",PROPERTY_HINT_RESOURCE_TYPE,"PhysicsBody2D")));
|
|
ADD_SIGNAL( MethodInfo("body_exited",PropertyInfo(Variant::OBJECT,"body",PROPERTY_HINT_RESOURCE_TYPE,"PhysicsBody2D")));
|
|
|
|
ADD_SIGNAL( MethodInfo("area_shape_entered",PropertyInfo(Variant::INT,"area_id"),PropertyInfo(Variant::OBJECT,"area",PROPERTY_HINT_RESOURCE_TYPE,"Area2D"),PropertyInfo(Variant::INT,"area_shape"),PropertyInfo(Variant::INT,"self_shape")));
|
|
ADD_SIGNAL( MethodInfo("area_shape_exited",PropertyInfo(Variant::INT,"area_id"),PropertyInfo(Variant::OBJECT,"area",PROPERTY_HINT_RESOURCE_TYPE,"Area2D"),PropertyInfo(Variant::INT,"area_shape"),PropertyInfo(Variant::INT,"self_shape")));
|
|
ADD_SIGNAL( MethodInfo("area_entered",PropertyInfo(Variant::OBJECT,"area",PROPERTY_HINT_RESOURCE_TYPE,"Area2D")));
|
|
ADD_SIGNAL( MethodInfo("area_exited",PropertyInfo(Variant::OBJECT,"area",PROPERTY_HINT_RESOURCE_TYPE,"Area2D")));
|
|
|
|
|
|
ADD_PROPERTYNZ( PropertyInfo(Variant::INT,"space_override",PROPERTY_HINT_ENUM,"Disabled,Combine,Combine-Replace,Replace,Replace-Combine"),"set_space_override_mode","get_space_override_mode");
|
|
ADD_PROPERTYNZ( PropertyInfo(Variant::BOOL,"gravity_point"),"set_gravity_is_point","is_gravity_a_point");
|
|
ADD_PROPERTYNZ( PropertyInfo(Variant::REAL,"gravity_distance_scale", PROPERTY_HINT_RANGE,"0,1024,0.001"),"set_gravity_distance_scale","get_gravity_distance_scale");
|
|
ADD_PROPERTY( PropertyInfo(Variant::VECTOR2,"gravity_vec"),"set_gravity_vector","get_gravity_vector");
|
|
ADD_PROPERTY( PropertyInfo(Variant::REAL,"gravity",PROPERTY_HINT_RANGE,"-1024,1024,0.001"),"set_gravity","get_gravity");
|
|
ADD_PROPERTY( PropertyInfo(Variant::REAL,"linear_damp",PROPERTY_HINT_RANGE,"0,100,0.01"),"set_linear_damp","get_linear_damp");
|
|
ADD_PROPERTY( PropertyInfo(Variant::REAL,"angular_damp",PROPERTY_HINT_RANGE,"0,100,0.01"),"set_angular_damp","get_angular_damp");
|
|
ADD_PROPERTYNZ( PropertyInfo(Variant::INT,"priority",PROPERTY_HINT_RANGE,"0,128,1"),"set_priority","get_priority");
|
|
ADD_PROPERTYNO( PropertyInfo(Variant::BOOL,"monitoring"),"set_monitoring","is_monitoring");
|
|
ADD_PROPERTYNO( PropertyInfo(Variant::BOOL,"monitorable"),"set_monitorable","is_monitorable");
|
|
ADD_GROUP("Collision","collision_");
|
|
ADD_PROPERTYNO( PropertyInfo(Variant::INT,"collision_layers",PROPERTY_HINT_LAYERS_2D_PHYSICS),"set_layer_mask","get_layer_mask");
|
|
ADD_PROPERTYNO( PropertyInfo(Variant::INT,"collision_mask",PROPERTY_HINT_LAYERS_2D_PHYSICS),"set_collision_mask","get_collision_mask");
|
|
|
|
}
|
|
|
|
Area2D::Area2D() : CollisionObject2D(Physics2DServer::get_singleton()->area_create(),true) {
|
|
|
|
space_override=SPACE_OVERRIDE_DISABLED;
|
|
set_gravity(98);
|
|
set_gravity_vector(Vector2(0,1));
|
|
gravity_is_point=false;
|
|
gravity_distance_scale=0;
|
|
linear_damp=0.1;
|
|
angular_damp=1;
|
|
locked=false;
|
|
priority=0;
|
|
monitoring=false;
|
|
monitorable=false;
|
|
collision_mask=1;
|
|
layer_mask=1;
|
|
set_monitoring(true);
|
|
set_monitorable(true);
|
|
}
|
|
|
|
Area2D::~Area2D() {
|
|
|
|
|
|
}
|