godot/servers/rendering
Lyuma d976003b16 Fix blendshapes and calculation of bone_aabbs
Blendshapes without a skeleton already worked.
However, due to a faulty ERR_FAIL_COND, it was impossible to create a mesh with both bones and blendshapes.
This also fixes an assumption that all surfaces reference the same number of bones as surface 0.
2020-12-24 00:01:07 -08:00
..
renderer_rd Fix blendshapes and calculation of bone_aabbs 2020-12-24 00:01:07 -08:00
renderer_canvas_cull.cpp Rename Control margin to offset 2020-12-23 06:25:56 +00:00
renderer_canvas_cull.h RenderingServer reorganization 2020-12-04 18:39:46 -03:00
renderer_canvas_render.cpp RenderingServer reorganization 2020-12-04 18:39:46 -03:00
renderer_canvas_render.h RenderingServer reorganization 2020-12-04 18:39:46 -03:00
renderer_compositor.cpp RenderingServer reorganization 2020-12-04 18:39:46 -03:00
renderer_compositor.h RenderingServer reorganization 2020-12-04 18:39:46 -03:00
renderer_scene_cull.cpp Replace Octree by DynamicBVH in cull code 2020-12-23 19:31:30 -03:00
renderer_scene_cull.h Replace Octree by DynamicBVH in cull code 2020-12-23 19:31:30 -03:00
renderer_scene_render.cpp RenderingServer reorganization 2020-12-04 18:39:46 -03:00
renderer_scene_render.h Replace Octree by DynamicBVH in cull code 2020-12-23 19:31:30 -03:00
renderer_scene.cpp RenderingServer reorganization 2020-12-04 18:39:46 -03:00
renderer_scene.h Port ASSAO to Godot to replace SAO 2020-12-21 23:08:59 -08:00
renderer_storage.cpp RenderingServer reorganization 2020-12-04 18:39:46 -03:00
renderer_storage.h Implement automatic LOD (Level of Detail) 2020-12-18 15:48:03 +01:00
renderer_viewport.cpp Implement automatic LOD (Level of Detail) 2020-12-18 15:48:03 +01:00
renderer_viewport.h Implement automatic LOD (Level of Detail) 2020-12-18 15:48:03 +01:00
rendering_device_binds.cpp Fix spelling & grammar in comments, docs, and messages 2020-07-21 15:17:23 -04:00
rendering_device_binds.h Rename RD texture "type" to "texture_type" 2020-12-04 19:34:50 -05:00
rendering_device.cpp Reimplement skeletons and blend shapes 2020-12-16 14:32:04 -03:00
rendering_device.h Port ASSAO to Godot to replace SAO 2020-12-21 23:08:59 -08:00
rendering_server_default.cpp Rename Control margin to offset 2020-12-23 06:25:56 +00:00
rendering_server_default.h Port ASSAO to Godot to replace SAO 2020-12-21 23:08:59 -08:00
rendering_server_globals.cpp RenderingServer reorganization 2020-12-04 18:39:46 -03:00
rendering_server_globals.h RenderingServer reorganization 2020-12-04 18:39:46 -03:00
rendering_server_wrap_mt.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
rendering_server_wrap_mt.h Port ASSAO to Godot to replace SAO 2020-12-21 23:08:59 -08:00
SCsub RenderingServer reorganization 2020-12-04 18:39:46 -03:00
shader_language.cpp Static analyzer fixes: 2020-12-09 10:17:53 +02:00
shader_language.h Static analyzer fixes: 2020-12-09 10:17:53 +02:00
shader_types.cpp Refactored Mesh internals and formats. 2020-12-02 13:07:59 -03:00
shader_types.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00