godot/scene/resources/text_line.h
Rémi Verschelde d95794ec8a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00

118 lines
5.0 KiB
C++

/**************************************************************************/
/* text_line.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef TEXT_LINE_H
#define TEXT_LINE_H
#include "scene/resources/font.h"
#include "servers/text_server.h"
/*************************************************************************/
class TextLine : public RefCounted {
GDCLASS(TextLine, RefCounted);
private:
RID rid;
bool dirty = true;
float width = -1.0;
BitField<TextServer::JustificationFlag> flags = TextServer::JUSTIFICATION_WORD_BOUND | TextServer::JUSTIFICATION_KASHIDA;
HorizontalAlignment alignment = HORIZONTAL_ALIGNMENT_LEFT;
TextServer::OverrunBehavior overrun_behavior = TextServer::OVERRUN_TRIM_ELLIPSIS;
Vector<float> tab_stops;
protected:
static void _bind_methods();
void _shape();
public:
RID get_rid() const;
void clear();
void set_direction(TextServer::Direction p_direction);
TextServer::Direction get_direction() const;
void set_bidi_override(const Array &p_override);
void set_orientation(TextServer::Orientation p_orientation);
TextServer::Orientation get_orientation() const;
void set_preserve_invalid(bool p_enabled);
bool get_preserve_invalid() const;
void set_preserve_control(bool p_enabled);
bool get_preserve_control() const;
bool add_string(const String &p_text, const Ref<Font> &p_font, int p_font_size, const String &p_language = "", const Variant &p_meta = Variant());
bool add_object(Variant p_key, const Size2 &p_size, InlineAlignment p_inline_align = INLINE_ALIGNMENT_CENTER, int p_length = 1, float p_baseline = 0.0);
bool resize_object(Variant p_key, const Size2 &p_size, InlineAlignment p_inline_align = INLINE_ALIGNMENT_CENTER, float p_baseline = 0.0);
void set_horizontal_alignment(HorizontalAlignment p_alignment);
HorizontalAlignment get_horizontal_alignment() const;
void tab_align(const Vector<float> &p_tab_stops);
void set_flags(BitField<TextServer::JustificationFlag> p_flags);
BitField<TextServer::JustificationFlag> get_flags() const;
void set_text_overrun_behavior(TextServer::OverrunBehavior p_behavior);
TextServer::OverrunBehavior get_text_overrun_behavior() const;
void set_width(float p_width);
float get_width() const;
Array get_objects() const;
Rect2 get_object_rect(Variant p_key) const;
Size2 get_size() const;
float get_line_ascent() const;
float get_line_descent() const;
float get_line_width() const;
float get_line_underline_position() const;
float get_line_underline_thickness() const;
void draw(RID p_canvas, const Vector2 &p_pos, const Color &p_color = Color(1, 1, 1)) const;
void draw_outline(RID p_canvas, const Vector2 &p_pos, int p_outline_size = 1, const Color &p_color = Color(1, 1, 1)) const;
int hit_test(float p_coords) const;
TextLine(const String &p_text, const Ref<Font> &p_font, int p_font_size, const String &p_language = "", TextServer::Direction p_direction = TextServer::DIRECTION_AUTO, TextServer::Orientation p_orientation = TextServer::ORIENTATION_HORIZONTAL);
TextLine();
~TextLine();
};
#endif // TEXT_LINE_H