godot/editor/plugins/texture_layered_editor_plugin.cpp
Rémi Verschelde d95794ec8a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00

278 lines
9.2 KiB
C++

/**************************************************************************/
/* texture_layered_editor_plugin.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "texture_layered_editor_plugin.h"
#include "scene/gui/label.h"
void TextureLayeredEditor::gui_input(const Ref<InputEvent> &p_event) {
ERR_FAIL_COND(p_event.is_null());
Ref<InputEventMouseMotion> mm = p_event;
if (mm.is_valid() && (mm->get_button_mask() & MouseButton::MASK_LEFT) != MouseButton::NONE) {
y_rot += -mm->get_relative().x * 0.01;
x_rot += mm->get_relative().y * 0.01;
_update_material();
}
}
void TextureLayeredEditor::_texture_rect_draw() {
texture_rect->draw_rect(Rect2(Point2(), texture_rect->get_size()), Color(1, 1, 1, 1));
}
void TextureLayeredEditor::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_RESIZED: {
_texture_rect_update_area();
} break;
case NOTIFICATION_DRAW: {
Ref<Texture2D> checkerboard = get_theme_icon(SNAME("Checkerboard"), SNAME("EditorIcons"));
Size2 size = get_size();
draw_texture_rect(checkerboard, Rect2(Point2(), size), true);
} break;
}
}
void TextureLayeredEditor::_texture_changed() {
if (!is_visible()) {
return;
}
queue_redraw();
}
void TextureLayeredEditor::_update_material() {
materials[0]->set_shader_parameter("layer", layer->get_value());
materials[2]->set_shader_parameter("layer", layer->get_value());
materials[texture->get_layered_type()]->set_shader_parameter("tex", texture->get_rid());
Vector3 v(1, 1, 1);
v.normalize();
Basis b;
b.rotate(Vector3(1, 0, 0), x_rot);
b.rotate(Vector3(0, 1, 0), y_rot);
materials[1]->set_shader_parameter("normal", v);
materials[1]->set_shader_parameter("rot", b);
materials[2]->set_shader_parameter("normal", v);
materials[2]->set_shader_parameter("rot", b);
String format = Image::get_format_name(texture->get_format());
String text;
if (texture->get_layered_type() == TextureLayered::LAYERED_TYPE_2D_ARRAY) {
text = itos(texture->get_width()) + "x" + itos(texture->get_height()) + " (x " + itos(texture->get_layers()) + ")" + format;
} else if (texture->get_layered_type() == TextureLayered::LAYERED_TYPE_CUBEMAP) {
text = itos(texture->get_width()) + "x" + itos(texture->get_height()) + " " + format;
} else if (texture->get_layered_type() == TextureLayered::LAYERED_TYPE_CUBEMAP_ARRAY) {
text = itos(texture->get_width()) + "x" + itos(texture->get_height()) + " (x " + itos(texture->get_layers() / 6) + ")" + format;
}
info->set_text(text);
}
void TextureLayeredEditor::_make_shaders() {
shaders[0].instantiate();
shaders[0]->set_code(R"(
// TextureLayeredEditor preview shader (2D array).
shader_type canvas_item;
uniform sampler2DArray tex;
uniform float layer;
void fragment() {
COLOR = textureLod(tex, vec3(UV, layer), 0.0);
}
)");
shaders[1].instantiate();
shaders[1]->set_code(R"(
// TextureLayeredEditor preview shader (cubemap).
shader_type canvas_item;
uniform samplerCube tex;
uniform vec3 normal;
uniform mat3 rot;
void fragment() {
vec3 n = rot * normalize(vec3(normal.xy * (UV * 2.0 - 1.0), normal.z));
COLOR = textureLod(tex, n, 0.0);
}
)");
shaders[2].instantiate();
shaders[2]->set_code(R"(
// TextureLayeredEditor preview shader (cubemap array).
shader_type canvas_item;
uniform samplerCubeArray tex;
uniform vec3 normal;
uniform mat3 rot;
uniform float layer;
void fragment() {
vec3 n = rot * normalize(vec3(normal.xy * (UV * 2.0 - 1.0), normal.z));
COLOR = textureLod(tex, vec4(n, layer), 0.0);
}
)");
for (int i = 0; i < 3; i++) {
materials[i].instantiate();
materials[i]->set_shader(shaders[i]);
}
}
void TextureLayeredEditor::_texture_rect_update_area() {
Size2 size = get_size();
int tex_width = texture->get_width() * size.height / texture->get_height();
int tex_height = size.height;
if (tex_width > size.width) {
tex_width = size.width;
tex_height = texture->get_height() * tex_width / texture->get_width();
}
// Prevent the texture from being unpreviewable after the rescale, so that we can still see something
if (tex_height <= 0) {
tex_height = 1;
}
if (tex_width <= 0) {
tex_width = 1;
}
int ofs_x = (size.width - tex_width) / 2;
int ofs_y = (size.height - tex_height) / 2;
texture_rect->set_position(Vector2(ofs_x, ofs_y));
texture_rect->set_size(Vector2(tex_width, tex_height));
}
void TextureLayeredEditor::edit(Ref<TextureLayered> p_texture) {
if (!texture.is_null()) {
texture->disconnect("changed", callable_mp(this, &TextureLayeredEditor::_texture_changed));
}
texture = p_texture;
if (!texture.is_null()) {
if (shaders[0].is_null()) {
_make_shaders();
}
texture->connect("changed", callable_mp(this, &TextureLayeredEditor::_texture_changed));
queue_redraw();
texture_rect->set_material(materials[texture->get_layered_type()]);
setting = true;
if (texture->get_layered_type() == TextureLayered::LAYERED_TYPE_2D_ARRAY) {
layer->set_max(texture->get_layers() - 1);
layer->set_value(0);
layer->show();
} else if (texture->get_layered_type() == TextureLayered::LAYERED_TYPE_CUBEMAP_ARRAY) {
layer->set_max(texture->get_layers() / 6 - 1);
layer->set_value(0);
layer->show();
} else {
layer->hide();
}
x_rot = 0;
y_rot = 0;
_update_material();
setting = false;
_texture_rect_update_area();
} else {
hide();
}
}
TextureLayeredEditor::TextureLayeredEditor() {
set_texture_repeat(TextureRepeat::TEXTURE_REPEAT_ENABLED);
set_custom_minimum_size(Size2(1, 150));
texture_rect = memnew(Control);
texture_rect->connect("draw", callable_mp(this, &TextureLayeredEditor::_texture_rect_draw));
texture_rect->set_mouse_filter(MOUSE_FILTER_IGNORE);
add_child(texture_rect);
layer = memnew(SpinBox);
layer->set_step(1);
layer->set_max(100);
add_child(layer);
layer->set_anchor(SIDE_RIGHT, 1);
layer->set_anchor(SIDE_LEFT, 1);
layer->set_h_grow_direction(GROW_DIRECTION_BEGIN);
layer->set_modulate(Color(1, 1, 1, 0.8));
info = memnew(Label);
add_child(info);
info->set_anchor(SIDE_RIGHT, 1);
info->set_anchor(SIDE_LEFT, 1);
info->set_anchor(SIDE_BOTTOM, 1);
info->set_anchor(SIDE_TOP, 1);
info->set_h_grow_direction(GROW_DIRECTION_BEGIN);
info->set_v_grow_direction(GROW_DIRECTION_BEGIN);
info->add_theme_color_override("font_color", Color(1, 1, 1, 1));
info->add_theme_color_override("font_shadow_color", Color(0, 0, 0, 0.5));
info->add_theme_constant_override("shadow_outline_size", 1);
info->add_theme_constant_override("shadow_offset_x", 2);
info->add_theme_constant_override("shadow_offset_y", 2);
setting = false;
layer->connect("value_changed", callable_mp(this, &TextureLayeredEditor::_layer_changed));
}
TextureLayeredEditor::~TextureLayeredEditor() {
}
//
bool EditorInspectorPluginLayeredTexture::can_handle(Object *p_object) {
return Object::cast_to<TextureLayered>(p_object) != nullptr;
}
void EditorInspectorPluginLayeredTexture::parse_begin(Object *p_object) {
TextureLayered *texture = Object::cast_to<TextureLayered>(p_object);
if (!texture) {
return;
}
Ref<TextureLayered> m(texture);
TextureLayeredEditor *editor = memnew(TextureLayeredEditor);
editor->edit(m);
add_custom_control(editor);
}
TextureLayeredEditorPlugin::TextureLayeredEditorPlugin() {
Ref<EditorInspectorPluginLayeredTexture> plugin;
plugin.instantiate();
add_inspector_plugin(plugin);
}