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d95794ec8a
As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see".
360 lines
12 KiB
C++
360 lines
12 KiB
C++
/**************************************************************************/
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/* editor_export.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "editor_export.h"
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#include "core/config/project_settings.h"
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#include "core/io/config_file.h"
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EditorExport *EditorExport::singleton = nullptr;
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void EditorExport::_save() {
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Ref<ConfigFile> config;
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config.instantiate();
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for (int i = 0; i < export_presets.size(); i++) {
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Ref<EditorExportPreset> preset = export_presets[i];
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String section = "preset." + itos(i);
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config->set_value(section, "name", preset->get_name());
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config->set_value(section, "platform", preset->get_platform()->get_name());
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config->set_value(section, "runnable", preset->is_runnable());
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config->set_value(section, "custom_features", preset->get_custom_features());
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bool save_files = false;
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switch (preset->get_export_filter()) {
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case EditorExportPreset::EXPORT_ALL_RESOURCES: {
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config->set_value(section, "export_filter", "all_resources");
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} break;
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case EditorExportPreset::EXPORT_SELECTED_SCENES: {
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config->set_value(section, "export_filter", "scenes");
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save_files = true;
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} break;
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case EditorExportPreset::EXPORT_SELECTED_RESOURCES: {
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config->set_value(section, "export_filter", "resources");
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save_files = true;
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} break;
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case EditorExportPreset::EXCLUDE_SELECTED_RESOURCES: {
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config->set_value(section, "export_filter", "exclude");
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save_files = true;
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} break;
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}
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if (save_files) {
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Vector<String> export_files = preset->get_files_to_export();
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config->set_value(section, "export_files", export_files);
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}
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config->set_value(section, "include_filter", preset->get_include_filter());
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config->set_value(section, "exclude_filter", preset->get_exclude_filter());
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config->set_value(section, "export_path", preset->get_export_path());
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config->set_value(section, "encryption_include_filters", preset->get_enc_in_filter());
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config->set_value(section, "encryption_exclude_filters", preset->get_enc_ex_filter());
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config->set_value(section, "encrypt_pck", preset->get_enc_pck());
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config->set_value(section, "encrypt_directory", preset->get_enc_directory());
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config->set_value(section, "script_export_mode", preset->get_script_export_mode());
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config->set_value(section, "script_encryption_key", preset->get_script_encryption_key());
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String option_section = "preset." + itos(i) + ".options";
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for (const PropertyInfo &E : preset->get_properties()) {
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config->set_value(option_section, E.name, preset->get(E.name));
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}
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}
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config->save("res://export_presets.cfg");
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}
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void EditorExport::save_presets() {
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if (block_save) {
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return;
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}
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save_timer->start();
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}
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void EditorExport::_bind_methods() {
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ADD_SIGNAL(MethodInfo("export_presets_updated"));
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}
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void EditorExport::add_export_platform(const Ref<EditorExportPlatform> &p_platform) {
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export_platforms.push_back(p_platform);
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}
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int EditorExport::get_export_platform_count() {
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return export_platforms.size();
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}
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Ref<EditorExportPlatform> EditorExport::get_export_platform(int p_idx) {
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ERR_FAIL_INDEX_V(p_idx, export_platforms.size(), Ref<EditorExportPlatform>());
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return export_platforms[p_idx];
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}
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void EditorExport::add_export_preset(const Ref<EditorExportPreset> &p_preset, int p_at_pos) {
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if (p_at_pos < 0) {
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export_presets.push_back(p_preset);
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} else {
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export_presets.insert(p_at_pos, p_preset);
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}
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}
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String EditorExportPlatform::test_etc2() const {
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const bool etc2_supported = GLOBAL_GET("rendering/textures/vram_compression/import_etc2");
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if (!etc2_supported) {
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return TTR("Target platform requires 'ETC2' texture compression. Enable 'Import Etc 2' in Project Settings.");
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}
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return String();
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}
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int EditorExport::get_export_preset_count() const {
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return export_presets.size();
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}
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Ref<EditorExportPreset> EditorExport::get_export_preset(int p_idx) {
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ERR_FAIL_INDEX_V(p_idx, export_presets.size(), Ref<EditorExportPreset>());
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return export_presets[p_idx];
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}
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void EditorExport::remove_export_preset(int p_idx) {
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export_presets.remove_at(p_idx);
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save_presets();
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}
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void EditorExport::add_export_plugin(const Ref<EditorExportPlugin> &p_plugin) {
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if (!export_plugins.has(p_plugin)) {
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export_plugins.push_back(p_plugin);
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}
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}
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void EditorExport::remove_export_plugin(const Ref<EditorExportPlugin> &p_plugin) {
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export_plugins.erase(p_plugin);
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}
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Vector<Ref<EditorExportPlugin>> EditorExport::get_export_plugins() {
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return export_plugins;
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}
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void EditorExport::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_ENTER_TREE: {
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load_config();
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} break;
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case NOTIFICATION_PROCESS: {
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update_export_presets();
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} break;
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}
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}
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void EditorExport::load_config() {
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Ref<ConfigFile> config;
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config.instantiate();
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Error err = config->load("res://export_presets.cfg");
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if (err != OK) {
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return;
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}
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block_save = true;
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int index = 0;
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while (true) {
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String section = "preset." + itos(index);
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if (!config->has_section(section)) {
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break;
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}
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String platform = config->get_value(section, "platform");
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Ref<EditorExportPreset> preset;
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for (int i = 0; i < export_platforms.size(); i++) {
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if (export_platforms[i]->get_name() == platform) {
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preset = export_platforms.write[i]->create_preset();
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break;
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}
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}
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if (!preset.is_valid()) {
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index++;
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ERR_CONTINUE(!preset.is_valid());
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}
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preset->set_name(config->get_value(section, "name"));
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preset->set_runnable(config->get_value(section, "runnable"));
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if (config->has_section_key(section, "custom_features")) {
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preset->set_custom_features(config->get_value(section, "custom_features"));
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}
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String export_filter = config->get_value(section, "export_filter");
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bool get_files = false;
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if (export_filter == "all_resources") {
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preset->set_export_filter(EditorExportPreset::EXPORT_ALL_RESOURCES);
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} else if (export_filter == "scenes") {
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preset->set_export_filter(EditorExportPreset::EXPORT_SELECTED_SCENES);
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get_files = true;
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} else if (export_filter == "resources") {
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preset->set_export_filter(EditorExportPreset::EXPORT_SELECTED_RESOURCES);
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get_files = true;
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} else if (export_filter == "exclude") {
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preset->set_export_filter(EditorExportPreset::EXCLUDE_SELECTED_RESOURCES);
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get_files = true;
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}
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if (get_files) {
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Vector<String> files = config->get_value(section, "export_files");
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for (int i = 0; i < files.size(); i++) {
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if (!FileAccess::exists(files[i])) {
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preset->remove_export_file(files[i]);
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} else {
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preset->add_export_file(files[i]);
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}
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}
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}
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preset->set_include_filter(config->get_value(section, "include_filter"));
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preset->set_exclude_filter(config->get_value(section, "exclude_filter"));
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preset->set_export_path(config->get_value(section, "export_path", ""));
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if (config->has_section_key(section, "encrypt_pck")) {
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preset->set_enc_pck(config->get_value(section, "encrypt_pck"));
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}
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if (config->has_section_key(section, "encrypt_directory")) {
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preset->set_enc_directory(config->get_value(section, "encrypt_directory"));
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}
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if (config->has_section_key(section, "encryption_include_filters")) {
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preset->set_enc_in_filter(config->get_value(section, "encryption_include_filters"));
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}
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if (config->has_section_key(section, "encryption_exclude_filters")) {
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preset->set_enc_ex_filter(config->get_value(section, "encryption_exclude_filters"));
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}
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if (config->has_section_key(section, "script_export_mode")) {
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preset->set_script_export_mode(config->get_value(section, "script_export_mode"));
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}
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if (config->has_section_key(section, "script_encryption_key")) {
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preset->set_script_encryption_key(config->get_value(section, "script_encryption_key"));
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}
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String option_section = "preset." + itos(index) + ".options";
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List<String> options;
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config->get_section_keys(option_section, &options);
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for (const String &E : options) {
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Variant value = config->get_value(option_section, E);
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preset->set(E, value);
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}
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add_export_preset(preset);
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index++;
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}
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block_save = false;
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}
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void EditorExport::update_export_presets() {
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HashMap<StringName, List<EditorExportPlatform::ExportOption>> platform_options;
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for (int i = 0; i < export_platforms.size(); i++) {
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Ref<EditorExportPlatform> platform = export_platforms[i];
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if (platform->should_update_export_options()) {
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List<EditorExportPlatform::ExportOption> options;
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platform->get_export_options(&options);
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platform_options[platform->get_name()] = options;
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}
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}
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bool export_presets_updated = false;
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for (int i = 0; i < export_presets.size(); i++) {
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Ref<EditorExportPreset> preset = export_presets[i];
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if (platform_options.has(preset->get_platform()->get_name())) {
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export_presets_updated = true;
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List<EditorExportPlatform::ExportOption> options = platform_options[preset->get_platform()->get_name()];
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// Copy the previous preset values
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HashMap<StringName, Variant> previous_values = preset->values;
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// Clear the preset properties and values prior to reloading
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preset->properties.clear();
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preset->values.clear();
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preset->update_visibility.clear();
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for (const EditorExportPlatform::ExportOption &E : options) {
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preset->properties.push_back(E.option);
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StringName option_name = E.option.name;
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preset->values[option_name] = previous_values.has(option_name) ? previous_values[option_name] : E.default_value;
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preset->update_visibility[option_name] = E.update_visibility;
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}
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}
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}
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if (export_presets_updated) {
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emit_signal(_export_presets_updated);
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}
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}
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bool EditorExport::poll_export_platforms() {
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bool changed = false;
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for (int i = 0; i < export_platforms.size(); i++) {
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if (export_platforms.write[i]->poll_export()) {
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changed = true;
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}
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}
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return changed;
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}
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EditorExport::EditorExport() {
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save_timer = memnew(Timer);
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add_child(save_timer);
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save_timer->set_wait_time(0.8);
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save_timer->set_one_shot(true);
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save_timer->connect("timeout", callable_mp(this, &EditorExport::_save));
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_export_presets_updated = "export_presets_updated";
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singleton = this;
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set_process(true);
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GLOBAL_DEF("editor/export/convert_text_resources_to_binary", true);
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}
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EditorExport::~EditorExport() {
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}
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