godot/scene
Bojidar Marinov d94c76a199
Make it possible to call move_and_slide from _process, even if it is not recommended
Previously, it would reuse the _physics_process delta, causing it to move faster on faster framerates

Fixes #17516
2018-11-08 20:34:34 +02:00
..
2d Make it possible to call move_and_slide from _process, even if it is not recommended 2018-11-08 20:34:34 +02:00
3d Make it possible to call move_and_slide from _process, even if it is not recommended 2018-11-08 20:34:34 +02:00
animation Removed unnecessary assignments 2018-11-04 22:19:30 -05:00
audio SCons: Build thirdparty code in own env, disable warnings 2018-09-28 14:07:39 +02:00
gui -Moved EditorDefaultValue to ClassDB, made it core 2018-11-08 11:30:59 -03:00
main -Moved EditorDefaultValue to ClassDB, made it core 2018-11-08 11:30:59 -03:00
resources -Moved EditorDefaultValue to ClassDB, made it core 2018-11-08 11:30:59 -03:00
register_scene_types.cpp Move ParticlesMaterial code to its own resource file 2018-09-04 11:32:56 +02:00
register_scene_types.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
scene_string_names.cpp Massive rewrite to AnimationTree. Many APIs changed in order to: 2018-08-20 13:39:16 -03:00
scene_string_names.h Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
SCsub Move Penner easing equations to thirdparty/misc 2018-09-28 16:01:26 +02:00