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d94c76a199
Previously, it would reuse the _physics_process delta, causing it to move faster on faster framerates Fixes #17516 |
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2d | ||
3d | ||
animation | ||
audio | ||
gui | ||
main | ||
resources | ||
register_scene_types.cpp | ||
register_scene_types.h | ||
scene_string_names.cpp | ||
scene_string_names.h | ||
SCsub |